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Pinfest Part 2! Texas Chainsaw, Princess Bride!

Bash Pinball Podcast·podcast_episode·held·Jun 5, 2024
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Analysis

claude-haiku-4-5-20251001 · $0.034

TL;DR

Pinfest Part 2: gameplay impressions of new Spooky/AP/Multimorphic games and 20+ classic machine reviews.

Summary

In this episode of Bash A A Pinball Podcast (Part 2 of Pinfest coverage), hosts Don and Mateo discuss their experiences playing new and classic pinball machines at the festival. They cover The Texas Chainsaw Massacre (SE) and Looney Tunes (shared playfield with different code), Barry O's Barbecue Challenge Barbecue Challenge, and The Princess Bride. Mateo provides rapid 10-second reviews of 20+ games ranging from classic Gottliebs and Data East titles to modern Stern releases, offering candid assessments of gameplay, design, and collectibility. Key takeaway: excitement for some overlooked classics, skepticism about Multimorphic's modular/LCD approach to The The Princess Bride, and strong opinions on mechanical design choices across eras.

Key Claims

  • Barry O's Barbecue Challenge (American Pinball) is a tribute to Barry Oursler, who recently passed away and was credited as designer.

    medium confidence · Mateo, discussing Barry O's Barbecue Challenge at Pinfest. Notes uncertainty about whether Oursler died before the game was finished.

  • Texas Chainsaw Massacre and Looney Tunes by Spooky share the same basic playfield with different code, rules, and animations created by different teams.

    high confidence · Mateo directly played both games and confirmed they feel mechanically identical but play differently due to rule variations. Looney Tunes felt easier/more forgiving.

  • The Princess Bride kit standard edition costs around $3,700, with the full cabinet around $11,500; premium kit is ~$5,000.

    medium confidence · Mateo quoting pricing from his experience at Pinfest. Stated as approximate ('around there').

  • Looney Tunes version of the shared Spooky playfield feels like an afterthought given the inappropriate mechanics (meat grinder, slow Tasmanian Devil) that don't match the theme.

    high confidence · Mateo's direct observation playing both versions; noted Tasmanian Devil spins slowly (appropriate for Texas Chainsaw menace, inappropriate for the cartoon).

  • Texas Chainsaw Massacre and Looney Tunes played more polished than previous Spooky games, with better shot feel and inspired by Keith Elwin design approach.

    high confidence · Mateo's direct experience playing and comparison to other Spooky titles he's played.

  • Multimorphic's modular LCD playfield design feels compromised: shots are cramped/miniaturized on the back LCD, and the upper flippers require awkward button configuration.

    high confidence · Mateo's hands-on experience with The The Princess Bride. Detailed criticism of form factor and control layout.

  • X-Men (2012 Stern) was described as 'maybe the best playing game that anybody brought to Pinfest.'

    high confidence · Mateo's 10-second review; praised its flow and similarity to Tron.

Notable Quotes

  • “I wish anybody other than Multimorphic had gotten a license for it. I mean, for people who are into it and who like it, that's cool. I'm glad that that exists for them. It's not for me.”

    Mateo @ ~48:00 — Expresses strong preference dissatisfaction with Multimorphic's execution of Princess Bride IP; suggests other manufacturers (e.g., Barrels of Fun, Spooky) would have been better stewards.

  • “They felt, you know, slick, like the shots felt good... they were really fun to shoot. And they had like, you know, it was like the Keith Elwin version of a spooky game, kind of.”

    Mateo @ ~18:00 — High praise for Texas Chainsaw and Looney Tunes, comparing them to legendary designer Keith Elwin's work; signals Spooky's refinement on these titles.

  • “it's so the whole idea of it is that it's like you buy like the cabinet like the pinball machine the basic thing and then there's like a big lcd screen that makes up two-thirds roughly of the entire play field... but it's a display and the balls are rolling over the display.”

    Mateo @ ~38:00 — Detailed technical explanation of Multimorphic's unique modular design; articulates the core issue: playfield real estate compromised by integrated LCD.

  • “Like I had longer games on Looney Tunes I was progressing easier... Looney Tunes was the easier game.”

    Mateo @ ~22:00 — Confirms code tuning differences between shared-playfield games despite identical mechanical layout.

  • “It played great. I'm shocked. That's a great game. It's fun. It feels like Tron. It shoots a lot like Tron.”

    Mateo @ ~1:08:00 — Unexpected praise for X-Men (2012 Stern); positions it as high-quality modern Stern design.

  • “maybe spooky is just overly ambitious with their designs, and maybe that's why they weren't as reliable.”

    Mateo @ ~20:00 — Analyzes Spooky's historical reliability issues as a trade-off for design ambition; suggests Texas Chainsaw/Looney Tunes represent more conservative, pragmatic approach.

  • “this is the jaws that i really wanted”

Entities

MateopersonDonpersonBarry OurslerpersonKeith ElwinpersonDan LangloispersonPat LawlorpersonSpooky Pinballcompany

Signals

  • ?

    gameplay_signal: Texas Chainsaw Massacre and Looney Tunes (Spooky) have identical playfield mechanics but different code tuning; Looney Tunes plays easier/more forgiving, suggesting successful rule differentiation despite shared hardware.

    high · Mateo directly compared both games at Pinfest: 'Like I had longer games on Looney Tunes I was progressing easier...Looney Tunes was the easier game.' Both share 'the same basic play field. All the shots and ramps and toys and mechanisms' but different teams coded rules.

  • ?

    product_concern: Looney Tunes version of shared Spooky playfield contains mechanically inappropriate elements (slow Tasmanian Devil, meat grinder) designed for Texas Chainsaw that don't fit the cartoon theme.

    high · Mateo observed Tasmanian Devil 'spins very slowly' (menacing for slasher, wrong for cartoon) and meat grinder 'doesn't really make a lot of sense for looney tunes...okay, Looney Tunes was sort of more of the afterthought game.'

  • ?

    design_innovation: Multimorphic's modular kit system allows game swapping via LCD screen overlay, but creates compromised playfield design with cramped back shots and integrated LCD reducing available play area.

    high · Mateo detailed the design: 'big lcd screen that makes up two-thirds roughly of the entire play field...balls are rolling over the display.' Result: 'they just cram it all into the back and it all kind of feels very mini.'

  • ?

    product_concern: Pinfest venue with 300+ simultaneous machines produced overwhelming ambient noise with no sound dampening, severely limiting players' ability to hear individual game audio.

    high · Mateo: 'you still can't hear anything. It's a huge place with 300 machines going at the same time...It's just a wall of noise...you're lucky to hear anything on any of those games.'

Transcript

groq_whisper · $0.084

0:00
Hey Don, what's up? Mateo, what's going on man? I'm sitting in my RV to get away from my family. Hey, I don't have much time. I need your help. I need to answer this question. And I'm hoping you can help me. Let's see if you can. Okay, are you ready? Yeah. What is a crawl?
0:25
Crawl? Like C-R-A-W? Yeah. What is a crawl? uh craw it refers to the first part of a bird's digestive system like like a pouch where stuff goes before it gets digested are you sure i think so um okay let's go with it i'm gonna go with it oh hey uh hey while i got you um remember how we were talking about eight ball deluxe i just realized the godly game bad girls is the exact same play field and the art and music is basically an exact copy of Michael Jackson's Bad Album. I know Gottlieb copied a lot of games, but this one is straight up ridiculous. Ew.
1:08
Ew. God, who would want that? Sorry, I gotta go, man. What am I doing? Oh, sorry. My bad. Alright, bye, Matt. Thanks. Thank you. Alright, bye. Alright, Don. Final answer. What is a craw? So, based on the crowd response, I think I'm going to have to go with my friend Matt's answer.
1:34
A bird's digestive pouch, which can also be used to store memories. That is correct. You got it. You got the machine. You got the Gottlieb machine. Are you ready to find out which one? I'm so excited. I've never won anything in my life. It's the 1988 Bad Girls. No!
2:26
it all worked out. And that's the completely true story of how Don got his first game. Anyway, this is the second part of the Pinfest show. Go back and listen to the last episode to hear all about the festival. This one will be all about the games. What I'm wondering is, right, we talked a lot last time about what games you were looking forward to playing. Yeah. Right. I got to hear more about these new games that aren't out or that are not easily found. Right. Texas Chainsaw Massacre. Labyrinth. What's the other fantasy one? Princess Bride. I didn't even know that was a game. Yeah. I didn't even know they were making that. Yeah, it's brand new. I didn't really know if any of these new games were even going to be there. I mostly went just to try to play games I hadn't played before. Yeah, which ones did you play? As far as the new ones, yeah. So I played the new spooky ones, which is Texas Chainsaw slash Looney Tunes, Barry O's Barbecue... Wait, what's the full name of it? Barry O's Barbecue Challenge American Pinball.

Pinfest venue had persistent audio issues—300+ machines running simultaneously with no sound dampening made most games difficult to hear.

high confidence · Mateo noted this as a general complaint about the venue, not specific to any game.

Mateo @ ~1:26:00 — Referring to Atlantis as the game he wished Jaws would have been—suggests dissatisfaction with Stern's Jaws execution and desire for alternative designer approach.

  • “It makes me wonder what Jaws would have been like in theory if it was made by Spooky.”

    Don @ ~1:49:00 — Speculative but reveals community sentiment: Stern's Jaws seen as underutilizing its theme potential; Spooky would likely deliver more ambitious art/theming.

  • American Pinball
    company
    Multimorphiccompany
    Stern Pinballcompany
    Barrels of Funcompany
    Chicago Gaming Companycompany
    Data Eastcompany
    Williamscompany
    Gottliebcompany
    Pinfestevent
    Texas Chainsaw Massacregame
    Looney Tunesgame
    The Princess Bridegame
    Barry O's Barbecue Challengegame
    X-Mengame
    Labyrinthgame
    Jawsgame
    Bad Girlsgame
    Golden State Pinball Festivalevent
  • ~

    sentiment_shift: Texas Chainsaw/Looney Tunes represent perceived quality and polish improvement for Spooky; less overambitious mechanically than previous titles, possibly improving reliability.

    high · Mateo: 'these both felt more polished than any other spooky games that I've played...The shots felt good...it was like the Keith Elwin version of a spooky game' and appreciation for 'more conservative' design reducing breakage risk.

  • $

    market_signal: Multimorphic secured Princess Bride license; unclear how they obtained major IP. Competitor manufacturers (Barrels of Fun, Spooky) viewed as better-suited alternatives by community.

    medium · Mateo: 'I wonder how the heck they got that Princess Bride license. That seems like a bigger license than Labyrinth...I would have much rather that Barrels of Fun had this license because that would have been a game that I was actually interested in.'

  • ?

    product_strategy: Multimorphic Princess Bride standard kit ~$3,700; full cabinet ~$11,500; premium kit ~$5,000. Modular kit strategy allows customers to swap themes without full cabinet replacement.

    medium · Mateo approximated: 'the standard cabinet with princess bride standard edition is like 11 500 or something...the kit just for the princess bride standard edition is like $3,700...the premium one...like $5,000 just for the kit.'

  • ?

    gameplay_signal: X-Men (2012 Stern) noted as best-playing machine at Pinfest; flows like Tron with responsive shot feedback; minor aesthetic issue (oversized Wolverine toy) but otherwise exemplary.

    high · Mateo: 'That was maybe the best playing game that anybody brought to Pinfest. It played great...It feels like Tron...It's fun...The Wolverine is too big, and it doesn't have good feedback when you hit the Wolverine thing. But other than that it's a really fun game.'

  • ~

    sentiment_shift: Data East games show inconsistent quality—some titles (Star Trek) praised as fun/unique with interesting mechanics; others (Frankenstein, Ninja Turtles, Twister) criticized as clunky or phoned-in.

    high · Star Trek: 'a good one...fun stuff happening...holodeck thing...pretty rad.' Frankenstein: 'felt kind of clunky and off did not love it.' Ninja Turtles: 'kind of phoned in...not going to be a keeper.'

  • ?

    community_signal: Golden State Pinball Festival featured campfire/bonfire campsite aesthetic with social camping experience; community member modified Fire machine to shoot actual flames from topper.

    medium · Mateo: 'I saw it on Instagram they were doing this after party thing people were camping...picture like a bonfire like an actual festival like bonfire everything campsite style with pinball machines and tents...somebody had modded one of these fires to actually shoot flames...you could literally see flames coming out of, out of the topper.'

  • ?

    collector_signal: Mateo expressed zero interest in owning Texas Chainsaw or Looney Tunes despite acknowledging quality; seeks 'middle ground theme' between child entertainment and extreme gore.

    high · Mateo: 'i almost wish there was like a middle ground theme between looney tunes...probably for me to ever want to like own one but i don't see myself like ever wanting to own either of those themes...one is possibly one of the most horrific themes you could design the other is an old children's cartoon.'

  • ?

    personnel_signal: Barry O's Barbecue Challenge serves as tribute to deceased designer Barry Oursler; credited as designer but may have died before completion.

    medium · Mateo: 'Barry O is Barry Oursler. He passed away recently. And so this game, I think, was a game that he was working on...he's credited as the designer, but maybe he may have died before it was finished...it's clearly a tribute to him.'

  • 3:35
    Okay, yeah, Barry O's Barbecue Challenge. And Barry O is Barry Orsler. He passed away recently. And so this game, I think, was a game that he was working on. I think he's credited as the designer, but maybe he may have died before it was finished. I'm not sure, but it's clearly a tribute to him. And he designed some of our favorite all-time games, Dracula and all the carnival games, Whodunit and... That's amazing. Yeah, so many good Barry-O games. So I only got to play it once. There was a pretty good line on it and that was the one where the guy just kept playing it. It's very much a throwback. It feels like a 90s game. It feels like a Mario game. Super cool. It's got the pops in the middle, just like Dracula. It's got the little scoop shot. It's very much like a 90s Williams WPC type throwback. Man, I gotta play that. It did break for a while also, so that's at least half a day it was down. But it was fun. It seemed simple. And that was American Pinball. Yeah, American Pinball. They were there. Well, the game was there. I think that was under another distributor. Got it. But they just had one. They didn't have a big row of them or anything. I got to hear more about Texas Chainsaw Massacre. Yeah. I don't know anything about it. I didn't even know they were making that a game. Yeah. I guess I don't follow enough pinball news now that we're running our Instagram, which is at Bash Pinball. Yeah. I've seen a lot more of the happenings. You know what's going on. So I guess I'll be more informed moving forward. Pay attention, sir. I had no clue. Music, visuals. Is it graphic? Is there a guy with a chainsaw? So one disappointing thing about Pinfest in general was, I guess it shouldn't have been a surprise, you still can't hear anything.
    5:20
    It's a huge place with 300 machines going at the same time. And it's not like they have sound deadening or anything like that. It's just a wall of noise. So you're lucky to hear anything on any of those games, really. Man. So, yeah, that was a little bit of a bummer. But both Texas Chainsaw Massacre and Looney Tunes from Spooky are not unlike Halloween and Ultraman in that they are the same basic play field. All the shots and ramps and toys and mechanisms and stuff are the same. Oh, man. In this case, they don't have the absurd three-layer upper play fields and things like that, which is good. But it feels a little more conservative compared to some of the other spooky games, which is probably a good thing because maybe they won't break as much. I think sometimes maybe spooky is just overly ambitious with their designs, and maybe that's why they weren't as reliable. In this case – I do love it, though. I love it. I'm sorry, but I do. I love it. It looks cool and different. I don't know. I love it. I think it's probably fine in a home environment if you're not playing a million games on it. But between Looney Tunes and Texas Chainsaw, like I was just kind of playing those interchangeably because you couldn't hear them anyway. Yeah. Do they feel the same? Yeah, they feel. They're basically the same game. That's the problem with when play fields are reused like that. Yeah. So they say that they had different teams doing the code and the rules and animations and all that stuff. So they're different. You know they not identical how the rules are and I definitely felt like Looney Tunes was the easier game Like I had longer games on Looney Tunes I was progressing easier getting it seems more forgiving. Was it more fun than Texas Chainsaw Massacre? I mean, it's hard to say because, you know, you can't hear it. I think I, you know, personally, I'd probably gravitate more towards Texas Chainsaw, but also like that movie's gross. Like I like horror films and stuff, But like it's pretty gross of all of the of all of the like horror franchises and things like Texas Chainsaw is is pretty nasty. Yeah. You know, it's up there. Yeah. And I don't necessarily gravitate towards like the goriest. Yeah. I love horror, but I don't gravitate towards like just the gory for gory sake. You would have preferred a Jeepers Creepers theme. I don't think so. It's the total opposite of Jaws. You know, it's just blood everywhere, gore everywhere, you know, constant references to eating people and body parts. Yeah, yeah. It's very over the top. But, I mean, so is the movie. I don't know if I would want to play that all the time. Yeah. You know what I mean? Yeah, yeah. You'd probably get, like, over it pretty quick. Yeah. Just the overall vibe. Yeah. I like their games. Yeah, they kind of keep you on your toes, you know? It's kind of, and then the visuals, the graphics, like the artwork, it's just different. And these both felt more polished than any other spooky games that I've played. Really? As far as feeling complete? Yeah, they felt, you know, slick, like the shots felt good. You know, they did have actual spooky guys there. So that helped, I think, probably as far as the setup goes. But yeah, they were really fun to shoot. And they had like, you know, it was like the Keith Elwin version of a spooky game, kind of. It seemed kind of inspired by, you know, it's just it's more of a unique layout and play field, I thought. yeah i've enjoyed shooting both of those games i almost wish there was like a middle ground theme between looney tunes i need a third version of this play field where it's not a child's game and it's not texas chainsaw massacre probably for me to ever want to like own one but i don't see myself like ever wanting to own either of those themes that is an interesting uh thought yeah you know one is possibly one of the most horrific yeah themes you could design the other is an old children's cartoon i mean yeah and they share the same and it's pretty clear that texas chainsaw is probably like the first one that they came up with because like the mechs and the toys and things seem yeah i see like a leather face on the yeah on the center kind of leftish shot what is that do you hit him or uh he spins around oh he does yeah and there's like a there's a door that you hit and it opens up and uh i think anyway like there's like a tasmanian devil on the looney tunes but he spins very slowly like the texas chainsaw one he spins slowly which is appropriate yeah and menacing yeah but like the tasmanian devil you would expect him to spin very fast super fast but he doesn't he just spins slow and there's also like this mech on the left side that's like a meat grinder i see the meat grinder yeah and it just doesn't really make a lot of sense for looney tunes what is it in looney tunes i can't remember but it wasn't like anything it didn't make it was just kind of obvious that it's like, oh, okay, Looney Tunes was sort of more of the afterthought game.
    10:14
    And now for a word from our sponsor. Sidewinder! The wheels twist behind her! Woohoo! Ryan Kitt! It's the big new Sidewinder cycle. Your parents put it together, and Sidewinder's got the Stun Shifter! Sidewinder! With sure grip steering, super sleek styling, and a Stun Shifter that can spin you into excitement! Sidewinder Cycle With Thunshifter New from Tonka And now Back to the show I'm gonna make this a thing right now Okay Matt's 10 second reviews Okay So we're gonna talk about Some of the games you played at Pinfest And you're gonna review them 10 seconds Yeah Each game Games that I haven't played before Right First on Matt's 10 second reviews Jokers jokers never had played it before another barrio game oh wow super fun has a ramp in the middle that pops up maybe the best system 11 game i'd never played like i kind of want one now like i almost was gonna buy it almost terminator 2 i set grand champion on terminator 2 somehow even though i'd never played it before i think i just got lucky on that one but i had a ton of fun shooting terminator couldn't hear it but all the shots were very like it's a flowy steve richie game like an early one it was a lot of fun like i i want to play that game more and maybe own one day matt's 10 second reviews judge dread judge dread was so busy the whole time like i only got like one or two games on it i love it it shoots weird weird ramps weird flipper positions love it want to play it more matt's 10 second reviews frankenstein wait is this data east yeah data east data east frankenstein data east mary shelly frankenstein been looking forward to playing this game for a while wasn't feeling it it felt like every other data east game from that era it felt kind of clunky and off did not love it data east i would love it maybe i don't know okay here's one that I'm really excited about. No Fear. No Fear. Super fun. The jump shot, like the gimmick of the game is a little bit underwhelming, but it shoots fun. It's ridiculous. I want to play it more. Okay. Here's another one that I'm really excited about. Black Belt. Black Belt is from the guy who designed Radical. It's wild. Daniel Langlois, I think is his name. It has a flipper that you hit back towards yourself and it's weird and amazing i like the cross shot it's super rare though i don't know if i'll ever find another one wheel of fortune a weird pat lawler game it's got contestants on the play field and a spinning wheel like it might be good it might not be i couldn't tell it had a lot of weird stuff going on i'd like to play it some more to know but yeah i on the fence on that one right now big guns big guns i had more fun with that game than i was expecting It has some cool elements. Of the System 11 games, it's maybe not the best, but I'm kind of coming around on it. It gave me strong underground Mario vibes. NFL. They had two of them there. Really not a great game, I don't think.
    13:34
    This one just seemed phoned in and cheap, and I did not enjoy it. Ooh, Stargate. So, supposedly the best of the Gottliebs, and I don't know. Those flippers, man. Did the flippers still go backwards? Yeah, so the flippers that point straight up kind of ruined the experience for me. But I could see how like if you put some like decent flippers on it I think that would be a really fun game But I couldn get into it with those gauntlet flippers Data East Ninja Turtles It okay Ah You know, it's just, it's kind of, it seems a little bit phoned in. Yeah. It's alright. I get it. The artwork and the play fields, it'd be cool to have, but it's not like, you're not going to have it. Yeah. It's not going to be a keeper. Hook is a better game. Pinball Magic. Pinball Magic, the Capcom game, pretty rare. This one actually played really well. I've played some ones that didn't, and it's a really cool game. Like, I think it's maybe the best of the Capcom games. It has some cool, like, magic-tricky, like, toys and things. That's a good one. Never even heard of it. It's cool. Ooh, Twister! Twister. Did it have the band? No.
    14:40
    Twister didn't really do it for me. Again, it just felt kind of bad like the other Sega games from that time period. There just didn't seem anything that really jumped out as being great about that game, but maybe it's fine. I don't know. I mean, Bill Paxson on the... Yeah. Just digging at them all the time. That's good enough. Lethal Weapon 3. Come on, now. I mean, I've played that before. I sent you pictures of that because of Mel Gibson. But, yeah, it's a fun game. It's still very much like... Data East. It's better than most of the Data East games from that era, I would say. And it's a pretty inexpensive game that you can get. And it's fun. And it's cheesy and great. This is a good kind of middle ground game. Price, value, etc. Yeah. Fun factor. Yeah. If you were looking for an early game. Like an introductory, your first pinball machine, it'd be great. If you liked pinball, maybe you weren't that good at pinball, and you're looking for a fun game to have for a while, this would be a good one. You could probably get a good price on it. It's very 90s and over-the-top Data East. The music is almost exactly the same. From that era of Data East games, you can hear the same sound effects in all of the games. X-Men. That was the 2012-ish Stern. That was maybe the best playing game that anybody brought to Pinfest. It played great. I'm shocked. That's a great game. It's fun. It feels like Tron. It shoots a lot like Tron. It feels like Tron. The Wolverine is too big, and it doesn't have good feedback when you hit the Wolverine thing. But other than that, it's a really fun game. Fire. Yeah, the Chicago Fire System 11 game. Oh, man. It's just not that good. You think there's ramps, but they're not. you just hit up a hill and it bounces off the back of it and it comes right back down and it's just so unsatisfying like i could not get into that golden state pinball festival i saw it on instagram they were doing this after party thing people were camping okay so picture like a like a bonfire like an actual festival like bonfire everything campsite style with pinball machines and tents right somebody had modded one of these fires to actually shoot flames. Okay.
    16:45
    And there's a post of it somewhere online. I saw it on Instagram. I think that just happened like this last weekend or something. It was crazy, man. Like you could see, you could literally see flames coming out of, out of the topper, you know, it was pretty awesome. Atlantis. Oh yeah. Atlantis. I have a lot of fun playing that game. I like the art. It's really cheesy and like women riding on dolphins. Basically. It felt good. it was fun it's kind of some of the shots were like impossible but it's really cheesy fun like if i could get one cheap i'd get this is the jaws that i really wanted yeah just look at the plate if you don't know what i'm talking about just look at the play field i have some better pictures we can post of atlantis oh lost in space lost in space was fun i actually had fun playing that game that one's not on my radar at all i think it's kind of rare but they're even seen it yeah but yeah that was like when you walked into pinfest in the front door that was sitting right there. It was fun. I could actually hear that game because of where it was located in Pinfest. I had more fun playing that than a lot of the other games, put it that way, but I didn't get enough time on it to really make a judgment. Bad Cats. Bad Cats, love that game. I don't know what to say about Bad Cats. It's maybe not the best game, maybe not the worst game, but it's a lot of fun, and it's ridiculous artwork and cats, and it shoots fun, and I can't hate it. It seems cool. Love it. Love that game. oh data east star trek dady star trek is a good one that's one of the fun dades games i think like they were still doing different things it feels unique it has a moving target that moves left and right it has way too wide ramps on both sides are super easy to hit love them it'd be a good beginner game but it's just fun to play because it's got some fun stuff happening and it's got a holodeck thing that fills in on the back glass, which is pretty rad. It's pretty cool. I think that's all of them.
    18:36
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    19:10
    And now, back to the show. Okay, so here's another one that I had no idea was coming out. The Princess Bride. Yeah, so I didn't know this was going to be there either. so this is a multi-morphic game i've only ever played one multi-morphic game ever and that was at the firefly arcade in columbia they had the weird owl multi-morphic oh yeah you were talking about that last time i i don't know i played it like once or something ever so this was only my second time ever playing a multi-morphic game and i i can't i can't get into it like the whole concept is just it's so the whole idea of it is that it's like you buy like the cabinet like the pinball machine the basic thing and then there's like a big lcd screen that makes up two-thirds roughly of the entire play field then you all you still have your lcd on the back like a stern game or Jersey Jack or whatever. But you have this kind of worse quality screen that's under the play field. So you have artwork and graphics and all that stuff also happening on the play field, but it's a display and the balls are rolling over the display. It's modular. Does it physically change the functionality of the game or is it all digital? So there's four flippers and four buttons and you can configure the games. So all four flippers go off when you hit one button, like a normal pinball machine or you can configure it so that the upper flippers because there your two regular flippers on the bottom and there two upper flippers on the upper left and right so like in a similar place that you might have like an upper flipper there one on each side and then there separate buttons for those if you want and i think that's kind of the way most people play is use the separate buttons that why it's a little awkward why because that because a lot of games i don't think benefit from them why do you need that well they're kind of just they're they're placed where they're placed and then the game game changes the game has to some of the games use them or not it's a little weird like i don't adapting to that but that you know it's modular so you're paying like i think the standard cabinet with princess bride standard edition is like 11 500 or something like that somewhere around there the kit just for the princess bride standard edition is like $3,700. So the idea is you can swap out the kit. You buy the kit. So you get the Weird Al kit for $3,000 to $4,000. And the kit's very in price depending on if they're licensed. Some of them are cheaper. I think this is the Princess Bride is one of the most expensive ones. The premium one or whatever is like $5,000 just for the kit. And then there's also the whole like, do you, I think the cabinet artwork, all that stuff is also optional because like do you want to put the stickers and all that stuff on the cabinet if you're just going to switch out the the kit oh man and so it feels like a hassle the whole experience just feels so compromised to me on prince's bride it's just a row of shots here's a shot here's it's just a complete row of shots across the back and everything is like extra, extra miniature, if that makes sense. Because you don't have the whole play field to kind of spread everything out. They just cram it all into the back and it all kind of feels very mini. Gross. So, I love Princess Bride. I love it too. I remember everything from that movie. I must have seen it 50 times when I was a kid. it's stuck in my brain forever. The six-fingered man. I will go up to the six-fingered man and say,
    23:16
    Hello. My name is Yenigo Montoya. You killed my father. Prepare to die. Andre the giant. I don't need that, father. The quicksand, the giant rats. Two, the lightning sand. But you were clever enough to discover what that looks like, so in the future we can avoid that too. The eels The inconceivable That guy The Everything I completely remember everything and love that movie. I wish anybody other than Multimorphic had gotten a license for it. I mean, for people who are into it and who like it, that's cool. I'm glad that that exists for them. It's not for me. Could you feel the ball rolling over the back portion, right? That's swappable? Yeah. Where it joins the rest of the cabinet. No, not really. But the other thing that is weird and makes it slightly more interesting, like in between the LCD screen and the modular play field at the back. Yeah. There's these like scoop things that go all the way across the back. It's like, and they're like maybe two inches and they can, and there's maybe six of them that just go all the way across the play field left to right. And those scoop things can rise up out of the play field. Every game, I guess, has the option of using these scoops that are just there on every game and they're in the, and there's like a bunch of them in a row. And so they can pop up and then you shoot the ball into it and then they drop back down. It's an interesting idea to like add some extra shots or whatever. But yeah, it all just feels a little bit compromised to me. It looks really cool. Like I'm looking at the pictures that you took, but I totally see what you're saying. Yeah. The back, it's almost like, why didn't they like a half module? Like from the half to the back, you know, because this is, there's no room to put anything in there. And it also seemed kind of easy. Maybe Princess Bride is just an easier one. I wonder how the heck they got that Princess Bride license. That seems like a bigger license than Labyrinth, for example. And I would have much rather that Barrels of Fun had this license because that would have been a game that I was actually interested in. This I have zero interest in ever owning or anything. It's unfortunate. It's too bad. But, you know, I'm happy for the people who do like it and might love that game. I just couldn't. Yeah. It makes me wonder what Jaws would have been like in theory if it was made by Spooky. Oh, yeah. Jaws would have probably been a... That would have been an awesome game. A better game. Think about all the levels. Just in terms of theming and stuff. The artwork, the kind of vibe, right?
    26:15
    By the way, quick shout out to Trader Joe's, man. The snack on this episode is the caramel coffee covered almonds.
    26:23
    Delicious. Keep trading, Joe. got a bad girls i'm pretty sure he'll pay any price let us know pod at bash pinball.com or at bash pinball on instagram we're also on that weird new social media platform i think it's called you rule the universe leave this territory now Return to your home.
    27:47
    evacuate all personnel