claude-haiku-4-5-20251001 · $0.038
Spooky announces Looney Tunes and Texas Chainsaw Massacre; hosts critique reliability concerns amid cooling market hype.
Spooky is limiting Looney Tunes and Texas Chainsaw Massacre production to 888 units each (1,776 total combined), less than Scooby-Doo's ~1,963 units
high confidence · Kevin states: 'they're limiting each of the two units to 888 Looney units each so you get 888 each so was it 1700 ish total um which it puts it a little less than scooby scooby was at 1900 something 1963 or 64 or something like that'
Market FOMO has cooled significantly for pinball machines; people now wait to play games before purchasing
high confidence · Kevin: 'i think the like fomo and and hype train has cooled off significantly when it comes to pinball i think you have the opportunity to play some of these games before you run out and buy them which is a good thing'
Eric Kripke is coding Looney Tunes and Ben Heck is coding Texas Chainsaw Massacre
high confidence · Kevin: 'they have two different coders on the two different machines so with Halloween and Ultraman they were more parallel in development I think they had the same team working on both machines and on this one they have Eric Kripke working on Looney Tunes and Ben Heck is doing code for the other one Texas Chainsaw Massacre'
Looney Tunes standard edition priced at $8,300; Bloodsucker at $9,000; Collector's Edition at $9,700
high confidence · Kevin: 'The pricing on these, a standard edition is $8,300. bloodsucker is 9 000 and the collector's edition is 9 700'
Spooky's butter cabinet upgrade costs $1,500 extra and does not hold resale value
medium confidence · Kevin: 'he ever get that price back when you sell it like people reseller or people who are buying a used game don't care if it's butter or not'
Scooby-Doo standard edition (lowest tier) has only six owners on Pinside
medium confidence · Nick: 'When I look at the standard edition for Scooby-Doo, Six people on Pinside have that in their collection. Just like nobody seems to be in the market for that standard edition'
Looney Tunes ramps are powder-coated with clear coat, raising durability concerns about wear patterns
medium confidence · Kevin: 'the ramps are really orange and i at first i thought they were plastic but they're actually powder coated with a clear coat over them which i that seems concerning to me like you're smashing those ramps all the time'
“I tried to put on a brave face in the beginning of this episode and say it was good, but really this was in the background the whole time and it wasn't as good as it could be.”
Kevin @ ~4:30 — Reference to Hall & Oates lawsuit, thematic callback to their podcast branding; shows personal investment in their brand identity
“if your spooky machine is broken all the time, you're not going to wear out your ramps. That's true. You know, maybe they're thinking ahead. They're playing to their audience and their strengths.”
Nick @ ~15:45 — Humorous jab at Spooky's reliability issues; meta-commentary on manufacturer's audience expectations
“Usually they fall apart in terms of quality, no pun intended and uh the code doesn't reach the depth that i think that you and i look for but undeniably uh game is visually appealing”
Kevin @ ~26:00 — Explicit criticism of Spooky's reliability/code track record; frames their quality concerns as systematic
“I would recommend taking a wait-and-see approach because I do like Like, Walking Dead is one of my favorite games of all time, right? And that's a horror theme, and it's an ugly machine. But the rules are really good”
Nick @ ~42:30 — Establishes framework for evaluating pinball quality: gameplay/rules > aesthetics; Walking Dead as counterexample to Spooky quality concerns
“They're obviously passionate about it...this is where they shine, right? This is their bread and butter.”
Kevin @ ~38:00 — Acknowledges Spooky's niche strength in unconventional licenses; frames their competitive advantage vs. larger manufacturers
“They want to be able to brag about having a low-priced option. But I agree. I remember when Rick and Morty came out, they sold like five of the low-end version.”
Kevin @ ~24:45 — Marketing strategy insight: three-tier pricing as anchoring tactic despite low actual sales of entry tier
“if I was a horror fanatic or whatever, and Spooky is just knocking on the park constantly making themes that I like, Like, I'd have a bias that comes in play where I'd want to root for them”
competitive_signal: Hosts note Spooky occupies unique niche in unconventional licensed IP (horror, adult animation) that Stern avoids; creates theme-biased audience loyalty that masks underlying quality concerns
medium · Kevin: 'Spooky is just knocking on the park constantly making themes that I like, Like, I'd have a bias that comes in play where I'd want to root for them'; notes Spooky focus on licenses 'no none of these other pinball manufacturers are going to do'
product_concern: Powder-coated ramps on Looney Tunes may face durability issues under sustained ball impact and cleaning wear; hosts express uncertainty about long-term viability
medium · Kevin: 'they're actually powder coated with a clear coat over them which i that seems concerning to me like you're smashing those ramps all the time and is that really going to hold up'; Nick confirms same concern after zooming in on photos
design_philosophy: Design impression suggests Texas Chainsaw Massacre was primary playfield, Looney Tunes adapted from it; thematic fit concerns (e.g., rocket ball launch less coherent than meat grinder for TCM)
medium · Kevin: 'it feels to me like they designed the Texas chainsaw massacre and then adapted the loony tunes around that versus vice versa. Cause I'm the Texas chainsaw mass here. This is the meat grinder over there. and that makes a lot more sense than like a rocket'
market_signal: Spooky's dual-announcement strategy (two games simultaneously) becoming regular pattern (Halloween/Ultraman, now Looney Tunes/Texas Chainsaw Massacre); different creative/coding teams per game
medium · Kevin: 'Remember back when Halloween came out and they were like, Oh, it's Halloween, but we're also doing Ultraman. Well, they're doing it again'; Eric Kripke on Looney Tunes, Ben Heck on TCM (vs. shared team on previous pair)
groq_whisper · $0.279
Rick and Morty sold only 750 units and sold out immediately; held resale value due to strong license and wide appeal
medium confidence · Nick: 'that's one that held its value because they sold only 750 of those. And those sold out immediately. And it's a really strong license and it has wide appeal'
Kevin @ ~34:15 — Meta-acknowledgment of how licensing/theme appeal biases community perception of Spooky's quality issues
“the fomo and and hype train has cooled off significantly when it comes to pinball i think you have the opportunity to play some of these games before you run out and buy them which is a good thing”
Kevin @ ~12:30 — Key market observation: shift from FOMO-driven purchasing to informed consumer behavior; positive for players, negative for manufacturers' sales velocity
market_signal: Stern Insider Connected app launched with significant server overload issues at release; app functionality mirrors website with minimal innovation; users finding workarounds (Apple Wallet QR codes) more convenient
high · Kevin: 'They got overloaded at the beginning'; Nick: 'I just pull up the QR code in my Apple wallet and I scan it and then I play. I don't find myself needing to use the app now that I have the card in my Apple wallet'
personnel_signal: Ben Heck returned to Spooky for Texas Chainsaw Massacre coding after previous tensions; characterized as 'on again, off again' collaboration style
medium · Kevin: 'Ben Heck is doing code for the other one Texas Chainsaw Massacre. Ben Heck is doing it? Yeah, he's doing it. I thought he wasn't BFF of those guys. Well, they're BFFs again. They're hanging out together. On again, off again.'
market_signal: Standard edition pricing anchor strategy ineffective; minimal market adoption suggests three-tier model may not sustain as manufacturers continue Premium/LE focus at $9k+ price points
medium · Nick: 'only six people on Pinside have that in their collection. Just like nobody seems to be in the market for that standard edition'; Kevin notes Scooby-Doo adoption pattern repeating with new Spooky releases
announcement: Spooky announces Looney Tunes (888 units, $8,300-$9,700) and Texas Chainsaw Massacre (888 units, same pricing structure) simultaneously; lower production cap than Scooby-Doo (~1,963 units)
high · Official Spooky announcement with trailer; Kevin confirms: '888 Looney units each so you get 888 each so was it 1700 ish total um which it puts it a little less than scooby'
product_strategy: Spooky employs strategic multi-tier pricing anchored to entry-level option despite minimal actual adoption of lower tiers; butter cabinet upgrade ($1,500) lacks resale value retention
high · Kevin: 'Rick and Morty came out, they sold like five of the low-end version'; Nick: only 6 Scooby-Doo standard editions on Pinside; butter upgrade offers no ROI on resale
product_concern: Systematic pattern of Spooky machines experiencing reliability degradation and insufficient code depth despite strong visual presentation; hosts maintain critical distance from theme-biased fandom
high · Kevin: 'Usually they fall apart in terms of quality, no pun intended and uh the code doesn't reach the depth that i think that you and i look for'; hosts note limited adoption of standard tiers suggests premium upsell strategy over actual value differentiation
sentiment_shift: Market FOMO has cooled significantly; customers now wait to play machines before purchasing, enabling secondary market deals below MSRP
high · Kevin: 'the like fomo and and hype train has cooled off significantly when it comes to pinball i think you have the opportunity to play some of these games before you run out and buy them'; Nick notes Scooby-Doo sellers taking losses on pre-order spots