claude-haiku-4-5-20251001 · $0.037
Grauvogl's six-year Rocky Horror Picture Show homebrew pinball project showcases MPF/P-ROC build complexity and licensing challenges.
Wolfgang Grauvogl started building a homebrew pinball machine in 2017, inspired by Dutch Pinball's 2014 Bride of Pinbot 2.0 conversion concept using P-ROC system.
high confidence · Direct statement: 'In 2017, I had the chance of buying two pinball machines from a local collector... I wanted to build a Bride of Pinball 2.0, because back then, it was like November 2014, when a rather unknown company named Dutch Pinball, they presented something incredible.'
Rocky Horror Picture Show licensing was declined for commercial kit production; Disney ownership (post-20th Century Fox acquisition) made individual licensing prohibitively expensive.
high confidence · Direct statement: 'commercial kit is a no-go. Not for a single person, not for anyone... 20th Century Fox was bought by the Disney Company during that time... For a private person, I would have to sign something with blood to a smart-looking guy, or to go to the bank, drop my pants and say, I have nothing, I want everything. It's just not possible.'
The Rocky Horror Picture Show machine uses P-ROC boards originally, with Mission Pinball Framework integration developed later; programming took significant additional effort and outside help from collaborator Alex.
high confidence · Direct statement: 'I bought two of those original P-Rock boards... So I started working on the Rocky Horror Picture Show... I found someone who was crazy enough to help me with my project and help me with the programming. And thanks a lot, Alex.'
Spooky Pinball currently uses mechanical switches in their ball trough/drawer, which Grauvogl found problematic compared to optical switches he implemented.
medium confidence · Direct statement: 'I was shocked yesterday when I saw Spooky Pinball. They still use mechanical switches in the bolt drawer. I tried that. No, no, just no way.'
Wolfgang consulted directly with Richard O'Brien (Rocky Horror Picture Show composer), who declined involvement due to Disney licensing ownership of the rights.
high confidence · Direct statement: 'I contacted him directly. I got a reply even from him... His just reply was, ask Disney. I sold everything. I'm no longer in charge.'
The machine uses AI-generated callouts for voices Tim Curry never actually recorded (e.g., 'jackpot') to fill gameplay gaps not covered by original movie audio.
“I was the hunchbacked Igor bringing the dead body it was just like this I knew what I wanted but I couldn't tell this machine and it was really blood, sweat and tears, countless hours of work, countless hours of dedication, bringing life to this machine.”
Wolfgang Grauvogl@ 22:38 — Grauvogl's emotional reflection on the difficulty of programming and bringing the machine to life, highlighting the gap between vision and technical execution.
“PowerPoint is like a loaded gun. You can do a lot of harm with only one slide.”
Wolfgang Grauvogl (quoting Tom)@ 1:32 — Self-deprecating humor about presentation setup; establishes casual tone for the seminar.
“For a private person, I would have to sign something with blood to a smart-looking guy, or to go to the bank, drop my pants and say, I have nothing, I want everything. It's just not possible.”
Wolfgang Grauvogl@ 13:39 — Vivid description of Disney's prohibitive licensing demands and the impossibility of individual commercial licensing.
“I was shocked yesterday when I saw Spooky Pinball. They still use mechanical switches in the bolt drawer. I tried that. No, no, just no way.”
Wolfgang Grauvogl@ 23:51 — Direct criticism of Spooky Pinball's ball trough design choice, suggesting optical switches are superior.
“For me, it's just have fun. Play it. Tell me what you like. Tell me, and even more important, tell me what you don't like so I can try to figure out is this feasible?”
Wolfgang Grauvogl@ 30:10 — Grauvogl's design philosophy prioritizing community feedback and iterative improvement.
business_signal: Individual commercial licensing for major IP (Rocky Horror Picture Show/Disney) remains practically impossible for single persons or small manufacturers; licensing agency requires complete finished product, financial projections, and Disney approval, all with prohibitive terms.
high · Grauvogl's detailed licensing negotiation experience: contacted 20th Century Fox → referred to European licensing agency → required complete presentation/financial data → Disney acquisition made terms unfeasible → declined for commercial kit.
community_signal: Fast Pinball founders (Aaron Davis, Brian Madden) actively encourage homebrew developers through expo presence and hands-on demonstrations, signaling commitment to community adoption and platform accessibility.
high · Grauvogl recalls 2022 Chicago Pinball Expo: 'They were really, really encouraging... They really pushed me' after demonstrating MPF functionality. Grauvogl credits their encouragement with motivating his continued programming efforts.
event_signal: EPC 2025 hosting technical seminars on homebrew pinball development demonstrates conference commitment to grassroots community content and knowledge-sharing beyond manufacturer announcements.
high · Grauvogl presents six-hour (three-hour mentioned as target, appeared longer) detailed technical seminar on homebrew build process, chosen by Stefan Riedler as representative content for conference.
design_philosophy: Grauvogl's approach prioritizes preserving original playfield geometry and reusing existing parts (Black Rose playfield layout, cannon, stand-up targets) while completely replacing theme, artwork, and code—minimizing custom drilling/modifications.
high · Grauvogl explicitly states: 'I wanted to use as much as possible from the original Black Rose... I did not want to start drilling or gluing inserts.' Example: replaced center ramp with plastic tube to hide modification; enlarged stand-up target hole instead of relocating.
positive(0.78)— Grauvogl displays genuine enthusiasm and pride in his completed machine despite significant frustrations with licensing, programming complexity, and time investment. His tone is self-deprecating and humorous about challenges, appreciative of collaborators, and optimistic about community engagement. The licensing section includes justified frustration but maintains respect for the complexity involved. Overall sentiment leans positive—accomplishment and fun despite obstacles.
youtube_groq_whisper · $0.111
high confidence · Direct statement: 'I even used some AI tooling for callouts. It does work because if you try to use only callouts from the movie, there's always some background noise... Tim Curry never says jackpot or something like this.'
Artist Franz Schmidt (Flyland Designs reference implied) provided professional hand-drawn artwork for the playfield, taking approximately six months for raw layout completion.
high confidence · Direct statement: 'I found, now for the English viewers, Franz Schmidt. The builder Schmidt, the picture blacksmith, a great artist... So it took like roughly half a year to finish the raw layout of the play field.'
Wolfgang encountered significant programming challenges with Mission Pinball Framework despite encouragement from Fast Pinball founders Aaron Davis and Brian Madden at Chicago Pinball Expo 2022.
high confidence · Direct statement: 'in 2022, I went to Chicago Pinball Expo with a friend and there I met those two guys from Fast Pinball. Brian Madden, Aaron Davis... They were really, really encouraging... But when you listen to Brian doing this with his laptop next to a pinball machine, now it's easy... And they really pushed me.'
“Most people who played the machine outside said this machine is perfect where can I buy it No you cannot I will repeat you cannot buy it go to Disney ask Disney”
Wolfgang Grauvogl@ 27:30 — Humorous but firm statement about licensing restrictions preventing commercial availability.
“If there are any Pimble manufacturers watching this stream, please contact Stefan Riedler, he will contact me, and we will find a way.”
Wolfgang Grauvogl@ 27:55 — Open invitation to manufacturers to explore licensing partnerships; suggests willingness to commercialize if Disney approves.
“It's completely programmed, done, from scratch. So some things are still not in the game. Like extended attract mode, the whole diagnose system.”
Wolfgang Grauvogl@ 25:17 — Clarification that despite modifying Black Rose, the game is entirely custom-coded; identifies remaining unfinished features.
market_signal: Homebrew pinball development increasingly represents viable alternative to commercial manufacturers for enthusiasts willing to invest 6+ years; licensing and programming barriers are significant but surmountable with community support and collaboration.
medium · Grauvogl's successful completion of fully playable, custom-coded machine on modified original playfield demonstrates feasibility. His invitation to manufacturers suggests potential commercialization pathway if licensing resolved.
licensing_signal: Disney's restrictive licensing terms for Rocky Horror Picture Show prohibit individual commercial kit production, even for established manufacturers. Licensing negotiations required complete machine mockup, financial projections, and ultimately failed due to Disney's IP control post-Fox acquisition.
high · Grauvogl states: 'For a private person, I would have to sign something with blood to a smart-looking guy... It's just not possible.' Direct contact with Richard O'Brien confirmed Disney owns all rights; composer declined involvement entirely.
community_signal: Grauvogl demonstrates iterative, collaborative design approach: consulted with playtester friends on shot feasibility, solicited professional artist assistance (Franz Schmidt), welcomed community feedback, and invited manufacturer partnerships post-project.
high · Grauvogl states: 'I had a friend coming around on a regular basis. Can we do this shot? Is this possible?' and later: 'Tell me what you like... Tell me what you don't like so I can try to figure out is this feasible?'
product_concern: Spooky Pinball's use of mechanical switches in ball trough design is inferior compared to optical switch alternatives; Grauvogl found mechanical switches problematic during testing, suggesting potential reliability issues in commercial machines.
medium · Grauvogl states: 'I was shocked yesterday when I saw Spooky Pinball. They still use mechanical switches in the bolt drawer. I tried that. No, no, just no way.' Suggests optical switches (which he implemented) are superior.
technology_signal: Mission Pinball Framework programming remains a significant barrier to entry for non-programmer homebrew builders; despite modern tools and community support, substantial external help (Alex's contribution) was necessary to complete Grauvogl's project after years of struggle.
high · Grauvogl: 'I was the hunchbacked Igor bringing the dead body... I knew what I wanted but I couldn't tell this machine... countless hours of work, countless hours of dedication.' Required 'someone who was crazy enough to help me with my project and help me with the programming.'
technology_signal: Mission Pinball Framework adoption represents shift from early P-ROC-only era to more flexible, open-source software approaches for homebrew development; Fast Pinball founders' encouragement signals platform maturation and community growth.
high · Grauvogl notes 'P-Rock was the only system available' in 2017; later integrated MPF with significant learning curve; Fast Pinball founders' presence at Expo indicates platform legitimacy and accessibility focus.