claude-haiku-4-5-20251001 · $0.035
John Wick accessories overpriced; Evil Dead launches code-complete vs X-Men's slow updates.
X-Men was moved up in the schedule, rumored to be because Indiana Jones (John Borg design) was cancelled
low confidence · Don speculating on why X-Men received early release; states this is speculation but 'seems like it makes sense'
Evil Dead code feels complete at launch with all eight modes finished, contrasting with X-Men
high confidence · Don directly comparing launch code quality between the two games based on personal gameplay
X-Men .90 code update is 'not a revolutionary code update but it's something'
high confidence · Don played the update at District 1 and describes improvements to Juggernaut mode but limited scope
John Wick topper is $1,400; armor is $280; expression lights are $600
high confidence · Don stating official Stern pricing for all John Wick accessories
John Wick LE cabinet aesthetic (stained glass cathedral) clashes with neon noir topper design
high confidence · Don directly critiquing visual compatibility between topper and LE cabinet art style
X-Men has persistent ball jank around sentinel head shot, particularly on right-side ramp entry
high confidence · Don describing ongoing playfield quality issues from personal gameplay experience
Indiana Jones was planned as Raiders of the Lost Ark standalone but failed to get Harrison Ford callouts, would have used sound-alikes with Sallah
low confidence · Don citing hearsay: 'somebody told me' this was the plan; explicitly marked as unverified
“Contrast that to where X-Men was at launch...we've been waiting. We've been waiting for essentially yesterday.”
Don @ ~mid-episode — Expresses frustration over X-Men's slow code update cycle compared to other Stern releases
“Evil Dead...feels code complete already. Like every one of the eight modes in there is complete. They're interesting.”
Don @ ~early episode — Direct contrast between launch code quality of Evil Dead vs X-Men, setting tone for accessory pricing discussion
“I think people are still holding on, like, we've got to get some serious 1.0-style code here, or we're all going to be dumping this game.”
Don @ ~mid-episode — Articulates community sentiment that X-Men secondary market risk mirrors Foo Fighters market flooding
“$1,500 for the best topper in pinball...I think I would just be frustrated. I think I would just get out.”
Don @ ~price discussion — Strong criticism of John Wick topper pricing; suggests owners may sell rather than complete LE
“It's like I'm grabbing someone's belt buckle. I bumped into him at a honky-tonk bar...that's what it's going to feel like.”
Don @ ~shooter rod discussion — Humorous but critical assessment of blood oath token shooter rod ergonomics
“The shooter rod, to me, should be something that fits in the hand and makes you happy that you have it whenever you use it.”
Don @ ~shooter rod section — Establishes Don's design philosophy for accessory quality and user experience
“For $1,500, at this point I would just sell my John Wick, take my lumps and go get something else, man.”
Don @ ~price discussion conclusion — Final stance on topper pricing; signals potential impact on LE owner retention
“I still have this...I will mail this thing out to you. You can throw it in there and tell me what you think.”
sentiment_shift: X-Men community sentiment remains negative despite .90 code update; players threatening to 'dump this game' and fear secondary market flooding like Foo Fighters.
high · Don: 'I think people are still holding on, like, we've got to get some serious 1.0-style code here, or we're all going to be dumping this game. And then we're going to see it do what Foo Fighters did and just flood the market, tank the price.'
community_signal: Don producing community alternatives to Stern accessories: custom pencil shooter rod for John Wick (free offer), highlighting Cap Custom European armor as superior third-party option.
high · Don offering pencil shooter rod free via email; strong endorsement of Cap Custom laser-cut armor at €140 vs Stern's $280, describing Cap Custom products as superior value
competitive_signal: X-Men players defaulting to same strategy loop each session (Wolverine → Juggernaut → Future), indicating limited mode diversity/appeal despite layout quality.
high · Don: 'every time i play this game i'm essentially playing it the same way do wolverine uh do juggernaut, get to the future, get out of the future, and then kind of see what's next.'
design_philosophy: John Wick LE topper aesthetic mismatch: neon noir design clashes with cathedral stained glass LE artwork; suggests two-topper solution (gold for LE, green for others) would have been better.
high · Don: 'This looks like neon noir city on top of a cathedral with a stained glass window...on the LE...I think it's just going to kind of clash.'
licensing_signal: Rumored Indiana Jones game reportedly blocked from using Harrison Ford soundalikes, requiring Sallah character callouts instead; suggests IP licensing constraints on dialogue/voice work.
groq_whisper · $0.118
Don @ ~shooter rod alternatives — Don offering free custom pencil shooter rod as alternative to Stern's blood oath token, emphasizing community alternatives
low · Don: 'Couldn't get Harrison Ford, couldn't get the call-outs, it would have been sound-alikes. You would have had Sala as the call-out guy'
market_signal: Secondary market risk for X-Men flagged by Don as comparable to Foo Fighters depreciation trajectory; code quality seen as critical to preventing market saturation.
medium · Don: 'I think the game's going to get there eventually. You know, looking back at some releases...Venom, Mandalorian, Star Wars, Munsters, Stranger Things...I can't see anything that really was ever truly ignored...it just feels like that with John Wick up until today.'
personnel_signal: John Borg (designer of cancelled Indiana Jones) timeline unclear; rumored game acceleration may have displaced his project to expedite X-Men and John Wick launches.
low · Don: 'rumored to be because of the Indiana Jones game from John Borg getting cancelled, for what reasons I don't know, I know there's a story there I want to hear it at some point'
market_signal: John Wick accessory pricing perceived as unsustainable: $1,400 topper (+40% vs Metallica), $280 armor (proprietary variant of standard Premium), $600 expression lights. Don suggests owners may dump machines rather than complete LE package.
high · Don: 'I think I would just be frustrated. I think I would just get out. I think I would just sell the game and not even go down that road.' Multiple price comparisons to Metallica ($1,000), Foo Fighters ($2,000), Stranger Things ($649).
product_strategy: X-Men .90 code update includes improved Juggernaut mode with additional shot sequences (X-Jet, helmet removal) and possible plunger/shooter lane fix observed on location machine.
high · Don: 'the machine that I played on location at District 1 was plunging phenomenally well, better than any of my games ever did. So it must have the shooter lane fix in there'
product_concern: X-Men experiencing persistent ball jank around sentinel head shot despite improvements to other areas; playfield ergonomics/routing issues unresolved by .90 update.
high · Don: 'I will still say it's frustrating with some of the ball jank that you have around the sentinel head...if I get 90% up the way, up that ramp, can you at least award me that shot?'
product_strategy: Evil Dead code updates planned post-TPF; Bug indicating additional content coming beyond current eight modes.
high · Don: 'this is just like the first of what is to be many code updates for Evil Dead' and 'I like that Bug's even talking about adding even more to those codes, or to those modes.'