This is why these games do not feel necessarily like cohesive from one to the next. I mean, they still end up getting like the same guys over and over, but it was, Gottlieb always did that. You know, like they did that with Gordon Morrison wasn't really a Gottlieb. He wasn't actually a Gottlieb employee? No. He was also... I knew he did art for other people. That explains it. Yeah. Huh. But this is also the first game with a multiball restart feature. Whoa. So you can restart your multiball. Interesting. Restarting multiballs is so much cooler than ball saves on multiballs. Fuck yeah, dude! It's way cooler. Putting a ball save on a multiball- the multiball has become in the modern era of just like 30 seconds of free points or whatever, no consequences, no fear, is so much lamer than when you immediately could drain and lose your multiball but then you had like a 10 second hurry up to restart it. Yeah. I love that. That's the best shit. Cause it adds like tense- it adds like tension to the like single ball element, it's great, it just works perfect. It's the best. And this is the first game to do it, so. So that's pretty cool. That's a cool feature. It is funny because it's like they sold really well, but it's like, hey, dude, you'd never see these. Yeah, that's what I was like. I'm just really surprised. I've not seen one. And I saw that they sold so much better because there are a lot of games in this era I have seen. OK, right after that, a game I have seen. What's your sticker plot? I can't judge it. Oh, because you haven't played it. I haven't played it. It looks like a stick to me. It looks cool. It sold well. So I'm thinking that's a stick. Right after that, they go hard in a not standard pinball direction and they make Caveman. This is the first hybrid pinball video game. This is before, uh, like the Baby Pac-Man or Mr. and Mrs. Pac-Man. No, it's Baby Pac-Man's the video one. Baby Pac. Yep, this is before Baby Pac and Granny and the Gators. Uh, it's a John Burris design. It's got a joystick on the lock down bar. It looks very funny. It looks like it was expensive to make because it's a lot of bespoke stuff. And it goes on to sell 1800 units, so less than half of Devil's Dare. Yeah, and it's, you know, like Waterboy said, first machine to incorporate a video game into it. It's got a very funny CRT monitor in the back of the playfield. Yeah, it's not like... In the playfield. Yeah, in the playfield, which majorly impacts the playfield design. The playfield itself is kind of like a pretty simplistic, symmetrical design. I've played it. I know I've played it and I have no recollection. And because of that, I'm giving it a plop. It's a plop. But if you want to hear more about Caveman, we did cover this way back in episode five video modes. Just for the just for the record, the sticker plop system is multifaceted because it's like if something was successful or impactful, it's a stick. It's not necessarily like, do we like the game or not? But also that is a piece of it. I don't really remember liking this thing, but also it did not do well and it didn't have a lasting impact. So it's a plot. It's not saying it's not cool. It's just this is an objective thing. Again, they're throwing shit at the wall. So yeah, you got to see some of us. Not all of us going to stick. Yeah. So after that, they go on to make a little game, a licensed theme called Rocky. This is Mr. Trudeau's first design credit, I believe. If I'm wrong, I'm sure somebody will correct me. 1982, 1500 units sold. This is one of Trudeau's first game designs? Yeah, he had worked for Game Plan. This is definitely his first Gottlieb design credit. He had worked for Game Plan, but I think those games came out after this because of like the release order stuff. Either way, it's a very early Trudeau game. And it is, it's bizarre. It's got double flippers down at the bottom, like two standard flipper arrangements at the bottom. Yeah, facing each other. Yeah, there's like a left and a right and then like a left and a right over on the other side of the cabinet. So it's fun for split flip. I would say I've actually played one of these. It's fun for split flip, but it's not very great other than that. It's kind of weird because it's like the playfield had to be designed around that. So obviously where there's like this shot only works from this flipper. And then when you're on another flipper, you're like, well, now what I shoot for? And it's like every flipper has like one shot, which doesn't feel good. And it's just I did not love it. But it is very expensive, like weirdly expensive considering 1500 units. The game is a very sought after game, and it seems like a bunch went to Europe, which is odd considering the licensed theme. Yeah, it was meant to be, you know, and David Moore did the art. It was meant to be a literal movie tie in as a fake version of this game is seen in Rocky three when Paulie, who's Rocky's trainer, sees it and smashes it in an arcade. That game actually wasn't this game. That was a force two machine, which is a different earlier Gottlieb game with a unique head and cabinet. So it was actually even kind of a Frankenstein of a force two game. Funny. This is the only movie that had a rocky backglass in it, and it was gimmicked for that because this game itself didn't exist when they were filming that movie. That makes sense. But the movie Backglass, the one that he smashes, is really cool looking. It's fucking sick, dude. It's really cool. People sell those as alts, which is a funny thing to have reproduced an alt backglass for a game this rare, but it looks cooler. Dude, it's so fucking cool. It looks similar, but it just says rocky and huge, like sans serif in different colors like All behind. It's just sick as fuck. Yeah, it's really weird they didn't stick with that one for the production game. But the game's not, in my opinion, super fun anyway. I think it's a fun game. It's like a fun novelty. It's kind of like an Orbiter One situation. It's a fun novelty, but it's not like a, I want to go pay whatever these are like 10 grand or something. Yeah, they sell between 10 and 12 grand, it looks like. Crazy, dude. And supposedly Ed Krinsky had started a version of the game, but Trudeau took over and changed it. Leslie Van De N��en BOB Darkness As a Also, really, those games, these games are both really fun for split flip. I will say having like two sets of flippers is just more fun when you're playing split flip. It's like that's the way to play these games. Yeah, well, that's the other thing too, is they work with, you know, the left flipper hits the left flipper on both sides. This one, the left flipper hits both of your left flippers on on on Super Score. I'm pretty sure it chimp flips on each side. Yeah, so when you hit the left button, it hits your left, left and right, and your right hits your left or right, left and right. So it's like you're always chimp flipping. This one does not chimp flip. Yeah. So it's like they're different, which is also interesting. The chimp flipping super score. That's how I remember it anyway. But some people rewire those. And the super scores are really funny. They're very fun. Because it's like you have each have your own little playfield kind of thing. So it's really, really funny to play split flip. If anyone doesn't know what I'm talking about split flips, when you have two people, each one stands on one side of the cabinet. Plays one button. Yeah. It's a fun thing to do. If you're listening to this, I just, one of those things not everyone probably is aware of is terminology. Um, anyway, you can, have you played Iraqi? I played one at the Dutch Pinball Museum. Yeah, yeah, I've played Iraqi a few times. It is a very rare game. It is one of those games that you're either going to see at a show or only at a, at a weird place like a museum. Museum. Yeah. And even rare to see in a museum. Yeah, they're really, I didn't check the map, but it's just like, they're not very common. Yeah. Stick or a plop? You know, I give it a plop. I don't think it's that fun, but I like the Rocky movies and I like the Rocky back glass and I... I think it looks cool. It's fun for a little novelty. Didn't have a lasting impact. I don't think it's very good. The fact that it sells for 10 to 12 grand is psycho, dude. That's what makes me... If this was like not Rocky themed, if it was knockoff Rocky, like the Gottliebs I love, you know, when they're clear knockoffs and it was like $1,000, I'd be like, oh, this thing's cool as hell. I'd be giving it a stick. With all that context, I'm like, I'm giving it a plop. I don't, I don't get it. I don't get why people are paying this much for it. It's just the theme, I guess. It does look cool. Yeah. I mean, it looks like a game. Yeah, it's it is the only Rocky game. After that, though, we get to something I would say is maybe more interesting and also apparently heavily distributed in Europe. And that is Spirit. There's 1200 of these produced. It's also from Trudeau. With 1200, you'd never know it Going off of how rare these seem to be, they're like unobtainium. I heard that most or maybe all of these went to Europe. On the ones in the US seem to be like the ones I've seen documented on Pinside and the one that we know locally is a reimport. Yeah. So I'm really like, did all of these go to Europe? Like what happened to the spirits? Because they are like Alex is saying, it's very rare, but also not the lowest production run. But it's been a beloved collector game since I've been in the hobby, you know, for like 20 years because it's absolutely loaded with mechs and features. I said this is like a, if you've never seen, if you've never seen or played Spirit, it's kind of like a haunted house or black hole but cranked to 11. Yeah. It's absolutely packed with shit. It's got very cool space, celestial Spirit artwork and really cool use of colors. I love how like different parts of the playfield blue and green and orange. And that's Terry Dorzapf is the artist on this game. Yeah, it's got a playfield. It's got a playfield display. It's got two inch flippers in the out lanes to save the ball. Yeah, that you can flip back up into the in lanes, like through gates. Yep. It's got just tons of cool shots on it. Like the quick turnarounds and stuff that Trudeau would be kind of better known for later. It starts feeling like, oh, this is a Trudeau game. And like you said, this is a grail game for a lot of older guys that love solid states. It's kind of funny to see, because it's like there's a, there's a lot of games in this category to me. But when you talk to like older guys that like Gottlieb stuff, like Spirits, like, oh man, it is the game. Yeah. It's the type of thing that you get the, you get the idea that they would like hear of about this, or they'd maybe seen one in a show in 95 or something. And they're like still thinking about that spirit. Yeah. Oh man, it's like 20 years past and I'm like, God, Spirit, that was a fucking cool game. And it is a cool game. It's the one that got away for a lot of people. It is It is It the Cadillac of the ADAs Yeah it is loaded dope art package I don want to say it necessarily downhill from here but it nothing else will touch us in terms of like bill of material Definitely not. There's a lot of other interesting games, but this game is... There can't be one that's heavier than this. That made it to production. I'll put that caveat on there. Yeah, it is fucking heavy. But we're very lucky because we got a friend of ours locally in town and we're doing a little game swap. So part of the reason Alex and I are doing this episode is we got a buddy in town who has a spirit, has a very nice spirit, and they're gonna let us borrow that game and put it on the floor at Wedgehead for y'all to come play. That's why we're doing that thing's coming in? Yeah. That's cool. When's that happening? It's happening fucking soon, dude. No wonder. That's why we're doing this episode, bro. Like we're doing this whole episode. You're just like, oh, we're just doing an ADA episode for fun. Dude, this is... People have been clamoring for an ADA episode. I like this era of goofy shit. That's funny. Okay, cool. No, it's gonna be a good episode, but we're gonna have this game, which most hardcore pinheads will say is the best of all of these games. And it's just like the best. A lot of guys think this is like the best of like the solid state Gottliebs. Yeah, and one of the best of the whole eras. The hype around this game is kind of nuts to me. It is crazy. It is a really cool, unique game though. And it looks cool as hell. That's one thing I would say. and it is fun man it is John Trudeau really starts cooking here you know he had a couple games in and like this is this is it yeah this is what I like I'm like I really started it's like you start seeing the hallmarks of his this is a stick for sure this is a stick yeah absolutely stick like I mean sales wise it's a plop and they still go for like seven to eight grand like so yeah you know I'm sure if you have like a mint cherry one or fully restored you probably would Rockies less rare than this. It's not a good game, but it sells for so much money. Yeah, that's true. It's just interesting to me. But yeah, I'm giving I'm giving Spirit a stick and you can stick it down at Wedgehead. Yeah. By the time this episode comes out, we're going to have it on the floor. So that's pretty sick. I'm excited for that. OK, after that, we go to Striker. It's another weird double flipper game. So I said that Rocky didn't have any influence, but they recycled those flipper arrangements again. For striker, it's a soccer theme in the 80s. I'm guessing they're still swinging for the Europe market here I'm assuming it seems like that's because that's just going off of what I know about where these games actually seem to exist And what I've been told it really seems like that's what their attempt was here. They're like, oh shit We're not doing good in the States. Can we like get Europe and they're making soccer games man in the 80s? Well, they called it striker not soccer. Yeah, that's kind of weird Um, yeah, sold 910 units, so even more rare than Spirit or Rocky. It's another game you never see. Trudeau game, David Moore on art, sells for about five grand, so does... It is a little expensive, but not crazy expensive. These rare games, the prices are weird because it's like, how many sales have there been? But someone paid that, so it's obviously someone wanted this for their collection. I, looking at it, I'm not like, oh, I need to play this. I've played it before. Oh, really? Cengiz. Better than rocky? Yeah. Oh! Wow! I think it's way better than rocky. I think it's, like, one of those things where it's got the rocky flippers or the super score flippers, and it's got a mostly symmetrical playfield, but because you know the rules of soccer sort of, it's kind of like playing World Cup soccer or whatever, stryker extreme. You're like shooting a goal. You're just sort of like, yeah, I kind of get this and likeер I don't know, it's fun. I've only played it one time at a show, but I thought it was a good time. You giving it a stick? I'm sticking it. I kinda like it. I don't know enough about this one, I'm refraining from judging it. Yeah. That's my official opinion on this one. So that's a stick and a half. That's a stick and a half. It's not that. From here we go to Punk, another Tom Zabransky design, sells 900 units with... So I'm kind of connecting dots on this little conspiracy tinfoil hat shit. But with how widely popular or how much more widely popular punk music was in the UK versus America in the early 80s, I feel like this was another like European centric theme. It feels like the Gottlieb guys were not selling well to the US and they're like, we got to try this US, the UK market. I can see that. I mean, you don't see them around, but it's another game where it's like, it's another collector darling. Oh yeah, people, this is another like sought after, like lots of wanted ads for punks, and the art package looks cool. Yeah, that's another David Moore and Terry Zordzaff combo art package. Okay, and the layout does not look particularly cool. It's pretty symmetrical. I've played it a couple times, leaves zero impression. It's okay. That's how it looks. I don't want to judge it, you know, too harshly without being able to put time on it, e I'm giving it a plop. I'm giving it like a half plop just off, you know, just off of how I think it'll play. From after that, we got two really interesting canceled games. These are games that didn't go into production. They maybe made like 10 copies or so of each. So they are out there, you know, some have played them. Alan's one of one of them or anyway. The first of them is Going Nuts. It's a cool theme. It's a squirrel themed game where you're squirreling nuts away. It's just a batshit crazy layout with seven pop bumpers arranged in a way that might surprise you. None of them are in a cluster. Yeah, they're not a cluster. Yeah, they're like all over the place. It's a lively looking playfield. There's a copy at the Hall of Fame in Vegas. It's never been turned on while I was there, but I know you've played it. What'd you think? Yeah, so I believe the only one is at the Pinball Hall of Fame in Vegas. It's publicly playable one. I played it there back when it was in, I think it was two locations ago. Okay. And the games were more... In better shape. Yeah. And Tim was a lot younger and I mean, I used to go there all the time. I love this game, dude. It's a wild layout. It's super fucking fun. I wish it kind of existed. I wish they would have made like 800 of these or whatever. Yeah, it's one of the canceled games that you think actually had potential. I think this game is fun as hell. It's very... So it is kind of a gimmick. Like it's a time-based game. Okay. And it's like constant multiball. Oh, and it's good? I think yeah because it's like all it's sort of like the game starts out on multiball but you have you know like it'll end. Yeah. You know you're trying your squirrel trying to get all your nuts. Does it have an auto launcher? Yeah. Okay, that's I mean that's some crazy shit. They did have like launch stuff like that. I mean they like they were launching between the flippers. Yeah. On far earlier on EM. I think that's what it is. So that's what I'm kind of curious. It is a really kind of like bizarre, it's hard to really judge the playfield because the plastics are, the plastic artwork is, like matches the playfield artwork, which makes it kind of hard to tell what's looking at, what you're looking at in photos sometimes. The art package, this is another one where it's like, it's hard to tell who did this. There's a lot of this game where it was listed as Larry Day on IPDB, but then on IPDB they said, we asked Larry, he thought it was Margaret Hudson. And then Margaret Hudson's like, that wasn't me either. So. And then like the design itself, because that's the weird part. Okay. So then this, it gets even weirder because the design credit on Pinside is listed as Adolph Seitz Jr. And then on IPDB, it's listed as Shing Lam. Between the two Seitz, they're not listed alongside each other. They're listed one or the other with two wildly different names. Two very unique names. Shing Lam and Adolph? Yeah, Shinglam or Adolph Seitz. Now the thing is, is this person, whoever they are, was the designer for Black Hole, which was a game of the System 80 era pre- right before this was a big hit for Gottlieb, was a crazy- it was also brought in from outside and finished up at Gottlieb. Interesting. Right, like it's one of those games that got kind of brought to them and they had an open ear, they made the game, it's a big success. So I think that- And Black Holes Designer isn't like well documented. That's like a widely beloved game. Black Holes Designer, depending on what website you're looking at, is either Adolph Seitz Jr. or Shing Lam. That's really interesting. You wonder if it's like a pseudonym, like they tried to adopt a more anglicized, a whiter name. They were an Asian designer working in the industry at this time, kind of like what George Christian did. Yeah. Talk about in the George Christian episode in depth, if you're curious about that. That's really bizarre, and I would love to know the straight answer there. Someone's gotta know, but I guess if they were out, if these were outsourced designs, they're literally, nobody might know. And I'm sure it was just like John Burris or somebody else, like, kinda actually like, finished it up in-house. Yeah, maybe, if they just, if they just bought a blueprint for a design and they're like, you drill the holes here, man, like, it might have been done. Like, there is a chance that this was just straight up designed by a dude that is completely, like, unknown. So whatever, whoever designed this game was the designer of Black Hole, did this prototype for going nuts. The layout's wild, it's fun. Like I said, they don't really exist, but Pinsight says the value of them are about 50 grand. You think it's worth 50 grand? Would you pay 50 for it? No, no, no, God no. There's no pinball machine worth 50 grand. That's what I mean is like, I wish they would have made like 800 of these, because it's like, dude, this is a stick for me for sure. I think this game is super fun. Oh, it's a stick for me just for the theme, dude. Yeah, going nuts. It's going nuts. The only other squirrel themed game we have is Rocky and Bullwinkle, also very good. Yeah. That's only half squirrel. This is full squirrel. Dude, it's a stick and a half. Stick and a half. The other, the other canceled prototype that happens to be right, was built right at the same time period is a game called Kroll. It's a very much another haunted house, black hole spirit type of loaded game with a big I think an upper playfield on it, but now with a movie license featuring Liam Neeson, I believe. I love throwing actor names out there because I'll probably somehow be wrong or someone will be like, well, you didn't mention the actual star of the movie, but I didn't realize Liam Neeson was making movies like this back in the 80s, man. That's some crazy shit. This is another Trudeau design. Keith Parkinson on art. Upper and lower playfields were deemed too expensive to make. The public was surprised when visa 5 Guangdong X вспirenog bers