claude-haiku-4-5-20251001 · $0.032
Stern's George Gomez discusses design philosophy, code quality, and upcoming releases; Deep Root updates on prototype testing and animation.
Another home version pinball game will be released next year
high confidence · George Gomez stated directly: 'You know, probably next year you'll see something' in response to question about next home pin
Stern's classic game remakes cost more to manufacture than fresh modern designs due to drop target assemblies and licensing
high confidence · George Gomez explained the cost challenges with classics, noting drop targets are expensive and Beatles licensing was substantial
Stern shipped incomplete code on past releases due to licensing delays, product issues, and understaffing
high confidence · George Gomez addressed Dr. John's call-in question, apologizing for past incomplete code releases and citing environmental challenges
Stern has increased coding staff but remains a relatively small operation
high confidence · George Gomez clarified: 'I haven't added like 30 coders' but acknowledged staff increases since taking over product development in 2011 with nine employees
Stern will announce a new artist joining in 2020
high confidence · George Gomez directly confirmed: 'Yes, absolutely' to question about introducing new artists at Stern in 2020
Deep Root Pinball plans to release cinematic animation quality never before seen in pinball
medium confidence · Robert Mueller's statement via This Week in Pinball: animation package will showcase 'a level of cinematic animation never before seen with pinball, courtesy of Deep Root Studios'
Deep Root's initial three games will be unlicensed themes
high confidence · Robert Mueller stated in interview that first three games will be 'unlicensed, at least as to the theme, art and animation'
The Johnny Mnemonic pinball license was nearly abandoned after the film's poor reception
high confidence · George Gomez recounted calling the factory after seeing the movie premiere: 'Can we get out of this? That's horrible. Let's name it something else.'
“I never imagined that we were ever going to see him again... Gives another generation a chance to enjoy something.”
George Gomez @ ~12:30 mark (early stream segment) — Expresses his genuine surprise and approval that Monster Bash was remade by another manufacturer, showing designer satisfaction with legacy game revivals
“I called the factory and said, we've got to get out of this. We've got to get out now. What do we do?”
George Gomez @ ~35:00 mark (Johnny Mnemonic story) — Dramatic anecdote about nearly abandoning Johnny Mnemonic license after seeing the film; illustrates licensing risk in pinball
“We don't want to ship incomplete code any more than you want to get incomplete code. Our environment is not as nice, neat, and predictable as you imagine it is.”
George Gomez @ ~52:00 mark (Dr. John call-in response) — Direct address of community frustration about unfinished code; humanizes manufacturing constraints and licensing complications
“We pay for the games with our own money, the guys in product development, and we all own games. We all buy them, and we don't want unfinished games anymore.”
George Gomez @ ~54:00 mark — Emphasizes designer/developer investment stake in game quality; establishes shared interest with customers
“When you have a game with a bunch of drop targets and a motor and a spinner and this and that and the other thing, and it adds up quick... Everybody tells us they don't want to pay that kind of money.”
George Gomez @ ~25:00 mark — Explains the cost paradox of classic remakes: expensive components conflict with customer price expectations
“We've got to get games on the water... December intros are more intended to go overseas. You see them usually in January of the following year.”
George Gomez @ ~76:00 mark — Reveals Stern's strategy for December releases targeting European market shipping logistics
“When I took over product development in 2011, there were nine guys in the company. We went into the business of making cornerstones, three distinct models, price points, and three a year with a very, very reduced staff.”
product_strategy: Stern Pinball confirming additional home version releases beyond Star Wars The Pin; next title planned for 2020 release with teaser strategy
high · George Gomez: 'You know, probably next year you'll see something' and 'you'd have to guess as to what the theme is going to be'
design_philosophy: Stern discovering that classic game remakes cost more to manufacture than modern designs due to expensive component compatibility and design changes
high · George Gomez detailed drop target costs, part compatibility issues, and explained why Beatles priced above Pro tier despite being a remake
code_update: Stern Pinball significantly reducing incomplete code releases through staff expansion and organizational improvements since 2011
high · George Gomez acknowledged past incomplete releases, apologized, and attributed improvements to increased staff and company culture shift
personnel_signal: Stern Pinball confirming addition of new artist(s) to roster in 2020
high · George Gomez confirmed: 'Yes, absolutely' when asked about new artists in 2020
product_launch: Deep Root Pinball bringing Raza and Retro Atomic Zombie Adventureland prototypes to Houston Arcade Expo for durability and real-world testing
high · Robert Mueller statement: 'several Raza prototypes will be available to play at the Houston Arcade Expo... Two early prototypes of Retro Atomic Zombie Adventureland'
groq_whisper · $0.180
George Gomez @ ~53:00 mark — Provides context on Stern's scaling challenges and resource constraints that contributed to code quality issues
“You would have to imagine what title it could be... You'll have to guess as to what the theme is going to be.”
George Gomez @ ~20:00 mark — Deliberately vague tease of next home version's IP, maintaining mystery while confirming its existence
design_innovation: Deep Root Pinball planning to unveil animation techniques claimed to exceed current pinball industry standards
medium · Mueller statement: 'a level of cinematic animation never before seen with pinball, courtesy of Deep Root Studios'
market_signal: Community speculation that unlicensed themes may struggle competitively against licensed IP in market appeal, despite Deep Root's commitment to unlicensed first three titles
medium · Ken notes: 'licensed themes seem to overwhelmingly outsell or at least seem to have a lot more attraction and popularity than the unlicensed themes do'
operational_signal: Stern Pinball strategically times December releases to reach European market via ocean shipping, with games appearing in NA markets in January
high · George Gomez: 'We've got to get games on the water... December intros are more intended to go overseas... You see them usually in January of the following year'
sentiment_shift: Positive community reception to George Gomez's candid discussion of Stern's past shortcomings and humanizing explanation of manufacturing realities
medium · Ken notes George's apology was 'refreshing' and 'humanizing'; hosts appreciate transparency about staff constraints and licensing challenges
rumor_hype: Hosts speculate Stern may announce one or two additional game releases before year-end 2019 based on George's hints about Christmas and previous year pattern
medium · Ken: 'sounds like Christmas might be pleasant with another release' and 'I wouldn't even put past two'; George hinted 'We've got Christmas coming'
community_signal: Deep Root Pinball attempting to rebuild trust after delayed announcements and missed timelines, using third-party interview (Jeff Patterson) rather than direct community engagement
medium · Hosts note Robert Mueller closed Pinside account and now only communicates via media interviews; Ken acknowledges 'one year at Expo last year... bold statements that ultimately haven't been fulfilled'