Johnny Mnemonic is a 1995 Williams pinball machine based on the Keanu Reeves cyberpunk film, designed by Gomez. Known for its glove mechanic and matrix features, it remains a tournament-quality game valued for its fast, flowing playfield and strong 90s aesthetic. Despite its quality design, the game is recognized as underrated and somewhat niche, with a notable design flaw involving lane change lag from development time constraints.
No aliases
Hidden Mortal Kombat codes exist in Johnny Mnemonic that can be activated
Johnny Mnemonic has code issues with broken bonuses and video mode problems
Johnny Mnemonic's left orbit wasn't registering shots
Johnny Mnemonic was released in 1995
Pinball machine featuring 'Power Down' mode cited as example of simple but effective memorable moment
Referenced as design comparison for Pokémon's ramp patterns
1995 Williams pinball machine mentioned alongside Attack from Mars as fast and flowing tables
Stern game in Dr. John's collection; owned twice; criticized for broken code but praised for video mode; preferred for playability
Williams pinball licensed game based on poor-performing film; George Gomez nearly abandoned license after seeing film; became cult game despite initial regrets
Classic pinball game referenced by George Gomez as design inspiration for combination shots and game speed in Star Wars
No linked glossary terms
Power Down Mode shows sectors shutting down sequentially, with flippers becoming disabled if you fail to hit them
Power Down Mode is the wizard mode on Tee'd Off
Hitting shots down the middle is the primary mechanic for starting modes on Tee'd Off
Crazy Bob's must be hit to light the next mode start
Throwing spikes cannot be lit during tough multiball or yakuza strike modes
Johnny Mnemonic has clunky ramps
Completing all six throwing spikes during regular gameplay is approximately as challenging as the Power Down mode
Modern pinball machine featuring shot-based gameplay and throwing spike mechanics; appeared in tournament
Pinball machine used in tournament rounds
Tournament player, competed in Classics II finals against Keith Elwin, player in Travis's game group for CarHop
Rental machine that introduced Will Johnson to Mike; marked beginning of deeper hobby involvement
Stern pinball machine at Rulo's, discussed for GTO strategy and competition setup
Pinball machine being played and analyzed; subject of gameplay walkthrough
1995 Williams pinball machine based on the Johnny Mnemonic film; subject of full review covering art, shots, rules, toys, music, and theme
Content creator on 'Straight Down the Middle' pinball show demonstrating wizard mode gameplay
Referenced as game Greg owned and could overlook despite art criticisms
Early Gomez design known for fast, connected shots; referenced as example of achievable gameplay
Game featured in the tour; Cary Hardy owns a similar/better version
Referenced as having similarly difficult/tacky decals to Earthshaker reproduction decals
1995 George Gomez-designed pinball machine being restored; based on the film of the same name.
Classic pinball machine being restored by Hardy; subject of multi-episode restoration series
Classic pinball game being restored by Cary Hardy; currently in playfield restoration phase with new ramps on order
Playfield restoration project by Cary Hardy, currently in final clear coat and sanding phase
Pinball machine being restored; Williams-era game; subject of multi-episode restoration video series
Pinball machine undergoing complete restoration; currently in playfield disassembly phase
Homebrew/custom pinball machine owned by Cary Hardy, used as test platform for rotisserie assembly and mounting
Pinball machine being restored; approximately 26 years old; accumulation of heavy soot and deterioration; backside wiring and hardware now fully disassembled
Pinball machine being restored; subject of Cary Hardy's multi-episode restoration documentation
Pinball machine being restored across episode series
Pinball machine in Cary Hardy's collection that Alexa has difficulty recognizing by voice (doesn't understand word 'mnemonic')
1995 Williams pinball machine based on Keanu Reeves film; subject of mirrored backglass upgrade reviewed in this video
Pinball machine used as example in tutorial; Hardy uses an old ramp from this game to demonstrate flame polishing
Stern pinball game designed by George Gomez; Hardy references owning and analyzing it for comparison to the new game
Pinball machine restored and exhibited by Kerry Hardy at TPF 2023; had transit issues but played well after repair
Pinball machine being comprehensively restored by Cary Hardy; receiving new ramps, playfield clearcoat, powder-coated cabinet (blue/black two-tone), new rubber, LEDs, and component replacements
Data East pinball machine being restored by Hardy; subject of multi-episode video series
Classic pinball machine based on the Johnny Mnemonic film; subject of Hardy's 11-episode restoration series
Pinball machine being restored; subject of video restoration documentation
Earlier pinball game by Gomez where he invented the blue rubber bumper design feature
Pinball machine owned by Paul Mullen; mentioned for having Midnight Madness mode capability
1995 Bally Williams pinball machine; subject of detailed analysis and discussion
1995 Williams pinball machine; focus of discussion around data glove mechanic, code exploits, and tournament viability
Classic pinball game; hosts draw aesthetic parallels to John Wick's ramp triangles and neon city design
Pinball game by George Gomez; based on 1995 film; contains hidden Mortal Kombat codes; was Gomez's preferred project over Mortal Kombat pinball concept
Video arcade game Gomez worked on; he repurposed a 35mm slide from this project in the Pinball 2000 foam core prototype.
Williams pinball title featuring Kopera's ball-catching glove mechanical design
Pinball machine at The Raygun Lounge with left orbit shot registration issues
Pinball machine offered as raffle prize at APO 2016 by distributor Niegelhell
Pinball machine featuring glove mechanic designed by Tom Kopera
1995 Williams pinball machine; base platform for the custom Matrix conversion
Referenced as comparison for Falcon minigame arm mechanic (claw game style)
Referenced as B-list Bally/Williams game that The Shadow surpassed in recognition
Elite pinball player; competed in multiple INDISC tournaments; referenced as top competitor in Car Hop qualifying; played in Classics 2 finals
Film where Gomez worked; provided 35mm slide materials used in Pinball 2000 mock-up experiments
Gomez's early design that was poorly received initially but is now viewed favorably by community
Pinball machine previously reviewed by Straight Down The Middle, used as comparison for speed and combo potential.
Don's father's first pinball machine; source of Don's childhood connection to pinball; shared co-ownership with others; represents family legacy connection
Williams pinball machine featuring Spinner Millions mechanic and known infinite bonus exploit via magnetic glove lock shot; caused game breakdown at District 82
Gomez's second game; criticized for inflated scoring and progression; suffered commercially but developed cult following; Gomez wishes he could remake it with modern technology
Pinball game referenced in anecdote between Jeff Teolis and Mike Primo from Pinburg competition
Bally Williams title; Scott owned but found repetitive after 6 months despite acknowledging it as fantastic game
#6 ranked 1995 machine by Williams; cyberpunk-themed based on Keanu Reeves film; features glove mech frequently broken in service
1995 Williams pinball machine; fast and flowing table released alongside WHO dunnit; high score trophy game with 5.2B point record
1995 Williams game based on obscure film; designed by Gomez; suffered from lane change lag due to time constraints; featured glove and matrix mechanics
Referenced for similar three-ball drop mechanism design as Beetlejuice
90s pinball game referenced as example of games with soul and nostalgia; host cited as personal favorite
Modern reference example featuring close ramp shot requiring rapid reflexes
Pinball game where Zach McCarthy scored $69 billion, completing on two balls without needing third ball at Pinball at the Lab
Great tournament game but one of Electric Bat's lowest earners; retained despite low coin drop
1990s game described as underrated 'sleeper' with strong character and '90s aesthetic. Hand mechanism remains functional despite 15 years without repair. Frequently purchased and appreciated by hosts.
High score trophy game with 5.2 billion point record from qualifying
Referenced by Ryan as game he enjoys playing without prior knowledge/tutorials; influenced his preferences for discovery
Game with glove mechanic cited as one of hardest pinball mechanics to repair.