claude-haiku-4-5-20251001 · $0.032
Deep technical analysis of Atari Superman design, engineering, and restoration challenges.
Steve Richie designed Superman as one of his first games at Atari and worked on it for approximately a full year
high confidence · George and Dave discuss Richie's involvement; host states 'Steve Ritchie working for Atari, I believe his Superman was his first game. And he worked, I think, for a full year.'
Steve Richie left Atari before Superman was even released to join Williams, where he worked on Flash
high confidence · Dave: 'he wound up leaving before Superman even came out. He went up going over to Williams and worked on flash his first game for them'
Atari produced approximately 5,000 Superman machines, though the exact number may be an estimate
medium confidence · George: 'they did make 5,000 of these. That's a pretty good run.' Dave: 'It might not even be the right number. It might be more than that. we don't really know...i think it was an estimate'
Superman was equipped with LED displays instead of plasma displays used by other manufacturers
high confidence · George: 'it had the first LED displays instead of the plasma everyone else was using. So it had low voltage LED, which is, you know, sort of groundbreaking.'
Superman features a 'stay-alive' warming circuit that keeps constant low current flowing through incandescent bulbs to extend their lifespan
high confidence · Dave explains the circuit: 'They have a warming circuit there...a little bit of current flowing in these incandescent bulbs...it's not zero one. It's like, you know, a couple millivolts'
Superman's power draw runs near maximum capacity, pulling approximately 11.5 amps on a 10-amp fuse when using 44-watt bulbs
high confidence · Dave: 'i put an ammeter across that...it was pulling like 11.5 amps on a 10 amp fuse no wonder it was blowing it'
Original Superman flipper assemblies are weak and worn, making it difficult to shoot to the top spinners
high confidence · Dave: 'They're always worn out. They're always weak...typically, if they've got original parts in it, they're just weak and you can barely make the shot up to the top on both spinners.'
“he wound up leaving before Superman even came out. He went up going over to Williams and worked on flash his first game for them and actually got his way and got the background sound on flash.”
Dave @ N/A — Explains Steve Richie's departure from Atari and his move to Williams, establishing his career trajectory and design influence
“It's a wide body. It's wider than any other pinball machine manufacturer made at that point, wider than Paragon and Big Game and so forth, Bally and Stern respectively.”
Dave @ N/A — Highlights Superman's unique physical design compared to contemporary competitors
“Superman it was Steve Richie influence to do it the right way like the normal convention of everybody else And he put the scores in the back box like they supposed to be and the boards are...it was actually a real pinball head like you're supposed to have.”
Dave @ N/A — Demonstrates Steve Richie's impact on bringing Superman into alignment with industry standards despite Atari's maverick approach
“They put the scores in strange places, and the back box had no boards in it. It was just like a light bulb box except for Superman.”
Dave @ N/A — Illustrates Atari's unconventional design philosophy and Superman's exception to their standard practices
“They engineered that with very little...close tolerance or you know too close...it runs right on the edge of 10 amps it's pulling a lot”
George @ N/A — Reveals the tight power management in Superman's original design, explaining fuse blowing issues during restoration
“we want our game to stand out. It's always working. The bulbs always work, and our game always works great because we don't trust the technicians back in the day to fix the stuff.”
Dave @ N/A — Explains the design philosophy behind the stay-alive circuit—reliability-focused engineering for arcade operators
“Superman was their swan song...they left in a high note, kind of.”
George — Positions Superman as Atari's pinnacle achievement before exiting pinball manufacturing
historical_signal: Steve Richie's formative work at Atari on Superman, his conflicts with management over design philosophy, and his subsequent influential career at Williams
high · Hosts discuss Richie's year-long tenure at Atari, his departure before Superman's release, his move to Williams to design Flash, and his later acclaimed titles (Star Wars, Star Trek)
design_innovation: Superman's stay-alive warming circuit that applies constant low voltage to incandescent bulbs, extending lifespan and preventing rapid on-off cycling stress
high · Dave explains: 'there would always be a little bit of current on them. They'd always be kind of warm. So they would never be on and off pulsed.' Used for arcade operator reliability, not technician maintenance.
design_innovation: Superman featured LED displays instead of plasma displays used by competitors, representing early adoption of low-voltage LED technology in pinball
high · George: 'it had the first LED displays instead of the plasma everyone else was using. So it had low voltage LED, which is, you know, sort of groundbreaking.'
restoration_signal: WPC flipper assemblies can be successfully retrofitted into Superman while maintaining period-appropriate appearance and appropriate power delivery
high · Dave details successful WPC flipper conversion: 'it felt just right. It felt like a regular rebuilt Atari assembly that's new.' Recommends using Bally-style bats to maintain stock appearance.
product_concern: Atari Superman features metal-on-metal flipper bearing assemblies that round out and wear quickly, creating excessive slop; differs from Bally's superior metal-Teflon design
groq_whisper · $0.075
WPC flipper conversions work effectively in Superman while maintaining appropriate power balance
medium confidence · Dave: 'it felt just right. It felt like a regular rebuilt Atari assembly that's new. So it was just powerful enough to make that, those long shots across the table'
Superman was Atari's final pinball machine, representing their 'swan song' before exiting the pinball market
high confidence · George: 'Superman was their swan song. It was actually...they left in a high note, kind of.'
Eugene Jarvis contributed to Superman's development and worked alongside Steve Richie at Atari
medium confidence · George: 'he worked with people like Eugene Jarvis was around there as well that's the guy that did Robotron'
“Steve Ritchie and Eugene Jarvis were at a seminar one time and I listened to them talk about that stuff and how they had to fight with management about these dumb ideas the management wanted to put out there.”
Dave @ N/A — Documents internal conflict at Atari between design talent and management, contributing to the company's exit
“I found a good reason why you want to put LEDs in this game, which usually that's a no-go for me...they blink like crazy because they have this warming circuit on.”
Dave @ N/A — Technical observation about Superman's unique electrical characteristics and implications for LED retrofits
“I'm going to make three good games. I'm going to have one for me.”
Dave @ N/A — Reveals Dave's personal investment in Superman restoration and his passion for the machine
high · Dave: 'the metal to metal contact it was this thing going up and down like a couple thousand times or ten thousand times whatever just rounded it all out so there's tons of slop and looseness'
manufacturing_signal: Atari used proprietary and non-standard parts, requiring specialized knowledge and custom toolsets for repair; differs significantly from Bally/Stern standardization
high · Dave: 'They didn't use the same transistors for solenoids...They kind of changed that a little bit. So you have to have a whole new set of stuff in your toolbox to work on the Atari stuff.'
market_signal: Atari Superman parts command significant price premiums ($90 start button, $40 coils vs. $15-20 for Bally/Stern); John's Jukes acts as primary distributor with limited inventory
high · Dave: 'for the start button on the game on the front of the cabinet you're gonna have to cough up 90 bucks...a typical coil like for williams or bally you know...20 bucks max...on atari stuff you're gonna pay about 40 bucks'
rumor_hype: Community discussion on Pinside regarding potential modern Superman pinball remake by contemporary manufacturer
low · George: 'there was some chatter on pin side i believe about making another superman game um i don't know where it went to but there was interest in having it done'
historical_signal: Superman represented Atari's final pinball machine before exiting the market; company's unconventional design philosophy and management conflicts with design talent contributed to departure
high · George: 'Superman was their swan song.' Dave: 'Well, look who's, I guess, still standing, and look who has gone to the wayside.' Discussion of management rejecting Richie and Jarvis's design input.
design_philosophy: Superman's stay-alive circuit and LED display represent deliberate design choices prioritizing arcade operator reliability over reducing technician maintenance burden
high · Dave explains: 'they probably knew the arcade owners back in the day didn't change their bulbs...we want our game to stand out. It's always working...we don't trust the technicians back in the day to fix the stuff.'
restoration_signal: Superman's power draw operates near maximum capacity of 10-amp fuse, requiring careful bulb wattage selection (47W vs. 44W) and potential LED/stay-alive circuit modifications for stable operation
high · Dave discovers: 'it was pulling like 11.5 amps on a 10 amp fuse...47 so it's like okay well i don't like 47s but i can see why...this thing runs right on the edge of 10 amps it's pulling a lot'