You want to hear more about it? Come into the discord. I'll tell you all about it. But we're here to run a show. OK, so that's 1994. 1995 one short year later he doesn't get 10 years to work on this one he gets one year and he puts out theater of magic there's no co-design credit on it it's got ernie pizzaro and jack scalin on mechs jeff johnson on software linda deal on art linda deal that's a big deal because she's a woman and it's weird to see a woman in pinball yeah i don't know how we like feel about that we're gonna need zoe on the episode yeah it is it is wild because unfortunately and we cover this in our women on pinball episode unfortunately still rare yeah to see women working in pinball for no good reason because her art package on this game is iconic yeah and fantastic so and unique it looks different than other shit at the time despite it's not it's not like oh it's It doesn't look like you don't look at a theater of magic. I never would in clock it as like, oh, a woman drew this, but it looks different than everything else. Yep. It's not like aggressive. If that it's weird because it's like if they made a if they made a magic themed game. I mean, well, they do later. We'll get into I guess there is a new modern magic themed game kind of. And they did make everything like aggressive and mean looking. And you're like theater of magic doesn't look like that. It just looks like magic and it's good. And it's also a good game, I would say. I think it's a great game. Dave Zabriskie on music. Yeah. Dave Zabriskie is a legend. Did a lot of work for Gottlieb and then some work later for Bally Williams. But, man, he – killer shit. Like, so this guy – He's good at composing music. He's really good. They also have another very talented person on call-outs, Kathy Schinkelberg, who is not a name I'm familiar with at all. But the call outs on theater are, I would say, like iconic, very well done, very thematic. It's the woman on the back glass talking to you, I assume. Yes. And yeah, it's another very good overall package with a killer theme. And it's integrated very well, I would say. Oh, it's got the magic trunk as like a central kind of bash toy. But it's like a state changing diverter kind of, you know, like a better version of something you would see on Harry Potter nowadays. Yeah, like a better version. and it's like a better magic pin than anything else it's it's kind of nuts man it also features the best animation of all time when the dude falls down the stairs when you sneak into the back of the trunk and has a little guy bouncing downstairs it's got the worst video mode of all time the with your plane pinball and it's the pinball on the people on the wide street with like two dots when the vault at the back of the play field it's it's just like two dots wide that was a mistake yeah they messed up on the video mode but hey it's 1995 the kids are into video modes it sells 6600 units and uh good amount of you know and it sits right around nine to ten grand for to get one nowadays so yep it's expensive if you everybody this is another game i would say widely loved oh yeah this is no if i've ever ran into anybody that's like ah now fuck that game no it's usually tournament players that start to get into deep rule sets or rules exploits um which some of these later games have all these john papaduke games starting with this one and on have but damn it's a fucking fun game the theme integration is amazing yeah i love this game. I used to play the hell out of it all over Portland when I first got into pinball. And it was the game that got my wife, Casey, to enjoy pinball, which is so important. When you get sucked into pinball you need your partner to at least tolerate pinball This is one of the earliest games I remember Megan like specifically liking to It got the cool toys So it got the state trunk the magic trunk or whatever that spins And it holds your ball up on the magnet when you bash the side. It's got the little secret kick-out scoop that pops up. That's a really cool mech. Because it'll grab the ball, and then it'll pop back up and then spit it back at you. Which is very cool. The magnet, when you hit the ramp, the magnet that sucks the ball into it and then sends it down the alternate path. It's cool. Yeah, it's got the vanish feature, so it makes you think that the ball vanished off that magnet. Yeah. It's got the mirror over the... The mirror over the pops with the mirrored graphics underneath it is fucking sick. It's just banging. Like, it really is... It's well done. It feels like a magic show when you're playing it. I think John really, his strength as we go through these games, are his theme integration and his creativity. Yeah. Like World Cup soccer is a theme that was placed onto him. But after that, but even that game, you're like, damn, this feels like a soccer game in the 90s. It is. Like, it is good. I cannot imagine. Like, you could tweak that game so I like it a little bit more or whatever. But I can't imagine an overall package being, like, a better soccer. You're like, no, the way it's like you're not just shooting goals, but, like, the goalie mech is really well done. You get the little free kick or the whatever you call that corner kick. Yeah. I can't remember. I don't know soccer terms or that game that well. But it's like it's just got cool shit. It's got a bad use of a magnet save, though. It does have a very odd magnet save. And John likes using magnets. Oh, this has the. This has the magnets over the outlanes, the automatic magnet saves. Yeah. Yeah, which is very cool. Which is also, yeah. Because, again, the first time it happens, you're like, whoa. Oh, and unlike other games where it expects the player to use an extra button and know that it's there, which new players don't, this happens to them. Yep. And so it feels like magic. Yeah. And it's like, which is cool. Again, another one that it just it seems to earn very well on location. Location players love it. Collectors also love it. And they've driven the price, you know, up to whatever, nine grand, which is a lot for Bally Williams. Yeah. okay so from there speaking of expensive games we go to 1996 john's next game it's tales of the arabian knights commonly known as totan because tales of the arabian knights is a mouthful he's the sole design credit same met credits as theater but now a third guy so he's got two mechanical engineers from there and now they got a third guy on here joe loveday okay we should also going back to theater what do you think of that trunk mech uh i think the mech is awesome but damn it's problematic on location all the time that's all i wanted to say yeah so we had two guys they made a fucking cool mac but it breaks so we get into we get into totan and now they got those same two guys but they also have a third one yeah uh joe loved it he's got his work cut out for him on this game but uh yeah it's got lewis cosiers is that how you say his name lewis cosiers uh on software who's a really good time following him he was a prolific software guy during this era He is on Blue Sky, the, you know, good Twitter. And he posts all the time with old Ballywilliam stuff. Go follow Lewis if you listen to this. It's got Pat McMahon on art and Dave Zabriskie on sound. I put in the notes here. At this point, 1996, so he sold 8,700 units, sold 6,600 on theater, which isn't that many, but the game's a banger. I feel like they knew when they saw that game. They're like, this is good. I want to clarify, 1995, the market's sliding back down, and this, 6,600 units, Attack from Mars came out this same year and only sold about 3,000 units. Oh, shit. So, yeah. So it was a big success. It was their best-selling game of 1995. Okay, that makes sense then, because Arabian Nights, they fucking let him do whatever the hell he wanted. This feels to me like them just being like, John, go fucking nuts. Whatever you need, you got it. And they get him this fucking sick art package. They get him just all the like goofy shit that he had ever imagined taking from an EM and putting into a modern game with the he's got his spinning disc, which I fucking hate spinning discs. But it's got a spinning disc, which is the big lamp on it. The magnet that sucks the ball under makes it disappear when you hit the genie. it's got the genie bash toy with like the glowing led eyes name another game from 1996 with leds it's rare dude the shadow had him in the little ring or no those were those were little baby incandescents dude it's weird this is like like all like everything on this and it's got like the biggest fucking plastic ramp that i think the molds could put out at that time the big swoopy right yeah and it really only has one ramp but it's got a diverter and it swoops and it's just man it just doesn't feel like any other game dude it's good it's really good it's my favorite john papaduke game another anecdote is i had my father who you know was a teenager in the 70s during the heyday of pinball so he played a lot of pinball go to rock and roll shows and all that kind of stuff he knows i'm into pinball he's visiting me in portland about a decade ago at this point um i take him to ground control we're playing all the games playing all the games upstairs and my dad's going down the line playing every one of them and then he comes up to me excitedly and he goes alan alan alan have you played tales of the arabian nights and i go yeah he goes this is the best game and i was like yeah it's pretty fun and he was like no this is the best one he's like i played all of these he's like this one's the best one done the research alan and like i'm telling you you can save all your fucking money and just play this game this is the best one So it speaks. It's once again, a cool central bash toy. Cool central bash toy. Spinning lamp. Great sound. Yeah. Unbelievable sound. Brilliant art package. The world under glass is amazing. This also has probably the coolest outlay and save ever where it's got the little cages coming up. Little cages, spike cages come up out of the play field and trap a ball and then drop back down and it falls through into your in lane. Once again, automatic. automatic which is the way those things should be it needs to be if you're trying to get yes i so we were just completely unrelated to this we were talking about jungle lord earlier in the old barry owsler solid state game and i'm like jungle or it's fun because you could use those second buttons swing the ball around with the magnets that is not an intuitive thing for beginners at all no that's like a waste of a bill of material i can't tell you how many people have played my rick and morty and these are like experienced players and won't notice there's a magna save on it because It's on its own button and it's not communicated clearly on the game. And it's like, if you're going to put these parts into a game, especially at this era where the games are expected to go on location, you need to get your money's worth out of them. And I feel like John, his games were loaded, but he got his money's worth out of everything on there is used to great effect. Yeah, you have great moments. You have the fireball moment, you know, where it'll catch the ball on a magnet at the top of the ramp and then divert it down a different path. And then you'll get a great sound call and then it wants you to throw it back at the genie. it is just theme executed perfectly it looks fantastic it sounds fantastic i think the rules and software are really good there are scoring exploits on the game which for experienced players will go i hate this now because now i know that there's one safe thing to do but if we're looking at this as far as like if you're getting people to play pinball i don't think that there's many games better than theater of magic tales of the arabian nights dog soccer yeah at getting a new player that doesn't give a crap about pinball yeah because and make them have a good time give them something the objectives are self-explanatory and rewarding outside of the score or anything else and so they just work really well with new players yes and that's what makes it a shame that they only sold 3100 of these things and now they're worth 12 grand or so for a nice one yeah because you don't see you're seeing them less and less this is what you're talking about 12 grand for a machine that was definitely on location oh yeah that was routed and now you know there's replacement parts and some people do high-end restorations on these games they're also kind of like again they're jammed full of shit and i don't know if these ones are particularly unreliable or anything i just know they got a lot of shit going on now we have one we should bring it back but yeah that's that's a hell of a game i love this arabian nights i really i'm just like This is kind of like why I'm so nostalgic for this era, because I would play these games. I'm like, damn, dude, like every time a loaded boutique manufacturer comes out with a loaded game, I just go, yeah, but it's not good like this game is. You know what I'm saying? Like you're like loaded for the sake of loaded. Yeah. Different than like that's what I mean. Like John's using his shit. Well, yeah, the dude can design for all like I know there's going to be already been very critical of John. and we're going to get into some other things after this, like after his design time at Bally Williams, where I will probably come off more critical, but he can design one fucking hell of a game. So we got to talk about his last fully featured regular pinball machine, 1997 Circus Voltaire. He gets a co-design credit with Cameron Silver, who also did the software. You know, you got Jack back on mechs. With Louis Toy? Louis Toy. Interesting. Yeah. Interesting names. Linda Deal is back doing the art package. This game has a crazy art package. The last time I felt like, before we get into the art package specifically, I was like, on the last one, I'm like, they're letting him throw everything into this game. And then I kind of was like, well, they didn't let him do shit on Totan compared to Sergius Voltaire. They let him do whatever he wanted here. The art package, starting with the art package, which is the most standout thing on the game, it looks nothing like a pinball machine from that era. No, and I think if John has one excellent skill, I think he does. I'm going to give him a lot of credit for a few things. I think, as Greg mentioned, every project needs a visionary in our last episode. John, he has no shortage of vision. Yeah. You know, like. No, not at all. He's not the guy that can do it on his own. but what he's also really good at is selecting an interesting theme and making that thing totally immersive yeah and then he finds artists and he gets the best work out of them yeah it's amazing incredible dude like a lot of these artists this is the best art package they've ever put together will be on a john papaduke game yeah and that continues into the future too but circus voltaire is definitely a good example of that linda deal fucking snapped on this thing it is i love the art package on circus voltaire so much it's if if anyone out here has never seen a circus voltaire just pause the episode pull out your phone i don't care if you're in the middle of fucking stop and go traffic it's more important that you look up circus voltaire right now because it is so sick it's a like french electric circus themed game right absolutely insane from the spelling of the name circus like it's it feels very very much like if you saw a pinball machine invented by roald dahl and fucking willie wonka world type shit you're like this is crazy dude it's like mardi gras colors it's all green and purple and gold and you're just like they let him okay so unique unique cabinet shit is that they let him put the trim pieces and i always say him i have no idea who's making these kind of decisions but i i'm using him as the creative team behind this they let them put like picture frame trim around the back box which makes this game difficult if it has that original trim you can't really fit it in a lineup with other shit super easily so that's immediately odd the the back box has an interactive toy with the ball that bounces into a bell or whatever because and they have all the space to do that because they were able to put the dmd underneath the playfield glass at the back of the playfield which is kind of rad when you're actually playing the game makes it really hard to spectate if you're playing like a multiplayer game you have a hard time telling what's going on yeah it's awesome i mean and now barrels of fun does it on their games i mean they still have a normal screen in the back box they didn't they didn't just migrate it but they have an extra screen and what you're seeing when you're playing labyrinth or dune is what you know it is in circus voltaire so it was very innovative very interesting game again the mechs are crazy the okay the the max has got the pop-up the ringmaster head that has a magnet on the top that can hold the ball it pops up and it's a bash toy and it can go all the way up and it's a subway entrance yes and it's surrounded by stand-up targets so it can like serve multi-functions in every which way it's like the theater it's like the trunk from theater but like on crack it's fucking it's so good and It's like the enemy in the game. It's very, very well utilized. Oh, yeah. I mean, it's a fantastic game. It's got the horseshoe around the ringmaster. And the horseshoe, once you have that shot figured out, suddenly the balloon, the pop bumper that raises from the playfield, comes up and will fuck you on the feet out of that horse. It's incredible, dude. The juggler little kicking mechs, they use all these solenoids. They use four different solenoids just to do a physical ball lock. it's like not even a prominent part of the play field it's so cute though the games are memorable they leave a lasting impression on the player in a way that yeah not many pinball machines do to a new player john's games and i see it all the time you put people on one of these games they will remember it oh yeah if you're not a pitbull player they will remember playing that game. Yeah, I mean, they're all, that's what I was going to say, they're all, they either have memorable toys or art packages or both and themes and sound and call-outs. That's why it's hard to give John all of the credit because the teams behind these games were incredible. But like you said, he seems to get the best out of people he's working with. He's definitely talented. There's no doubt about it. I mean, these games speak for themselves. So Circus, I would say of the four games we've talked about, Circus is probably the least beginner friendly. It seems to be kind of the most polarizing from an actual gameplay perspective. A lot of people don't care how it plays for, and it doesn't necessarily, it doesn't make a ton of casuals like topless, but that also might be because it's rare. They only sold 2,700 of them, and they're not on location much. Yeah. I've also seen at the time from my internet perusing that people fucking did not care for this game when it came out. A lot of the pinball scene in its constant toxic way. Toxic masculinity. did not appreciate this game not like the art package it's definitely definitely not a conventional cool guy art package it's got little like john drawn on it with long hair and tights and stuff and the whole thing's pink and purple and like neon green it's not no fear right yeah yeah exactly it's like i love both of those i love both of them yeah i want to own both of these games because of the art packages and themes but like those are the two polar opposites of that and so i know it did not go over well when it came out i've seen people saying distributors were refusing to buy the game yeah we won't drop who told us this information but uh you know apparently there were some prominent distributors back in the day like how am i going to sell this game i don't have any gay bars on my route yeah and that's the kind of shit that you get when you take risks in pinball yes which sucks it sucks that's like the shitty part and i i'd like to think we're past that we don't have any you know not traditionally masculine games yet So we can really say everything that we been seeing for the past as long as i been the hobby is just shit that supposed to appeal to guys that were born in the 80s right yeah and so we can really prove that we doing better than this but i can also see when you see how negative they put everything into this game did not sell particularly well but more than the sales it had a very controversial kind of reception i can see why companies aren't eager to repeat that yeah that being said the game looks fucking sick dude And it stands out, man. And now because it's rare and it's valuable and you don't see it everywhere, it kind of just makes it even cooler. Yeah. So. Yeah. Yeah, this is, again, an 11 grand game. These are fucking expensive Bally Williams once you get into these, like, the rarer J-pop games. Yeah, that's the end of his career, right?