claude-haiku-4-5-20251001 · $0.032
Stern's Chuck Ernst discusses Black Knight animations and hints at record 2024 release pace.
Stern Pinball will release the most titles in a single year in company history in 2024
high confidence · Chuck Ernst: 'the thing I can say is this year we'll have the most titles we've ever released in a year'
Elvira 3 is confirmed as coming at some point
high confidence · Host: 'Elvira 3 is coming at some point... Yeah, it's the worst kept secret ever' Chuck confirms
Black Knight animations were created under tight timeline (couple months) influencing the 'Robot Chicken' style approach
high confidence · Chuck Ernst: 'we basically only had a couple months to do the whole package and we had to kind of make it look as good as possible in a short period of time'
Black Knight's licensor was flexible with creative changes, allowing post-release additions and updates
high confidence · Chuck: 'This one's a little more loosey-goosey with the licensure. They were like, cool, add as much... because it just adds value'
Chuck Ernst started at Stern with WWE pinball coding on mini display
medium confidence · Host: 'He started back with Stern Pinball back on WWE coding that mini display on WWE'
“the thing I can say is this year we'll have the most titles we've ever released in a year”
Chuck Ernst@ 15:06 — Confirms unprecedented 2024 release volume at Stern; major business signal
“as good as this game looks, the next game, when you guys see it, you guys will flip your brains”
Chuck Ernst@ 11:30 — Teases elevated animation quality on next Stern release; hints at continued design escalation
“every designer goes, I want that level of graphics... How high can you go?”
Chuck Ernst@ 11:40 — Describes internal pressure/competition among Stern designers to match animation quality bar
“This one's a little more loosey-goosey with the licensure. They were like, cool, add as much, you know, make it as cool as you can because it just adds value.”
Chuck Ernst@ 19:35 — Reveals licensor flexibility on Black Knight; indicates creative autonomy vs typical licensing constraints
“we basically only had a couple months to do the whole package and we had to kind of make it look as good as possible in a short period of time”
Chuck Ernst@ 10:10 — Explains animation style choices as result of production timeline constraints
community_signal: Stern staff (Tim Sexton specifically) actively monitor community animation feedback and suggestions for future updates/releases
medium · Chuck: 'Tim Sexton watches all these things... You know what's funny is people think we don't read these things, these comments, but we do... the good ones, we pay attention to'
product_concern: Rapid release cadence causing financial stress in collector community; Jason Fowler (Slap Save Pinball) requesting slowdown due to wallet suffering
high · Jason Fowler requesting slowdown: 'his wallet is suffering right now... he's plus two games, meaning he's got room for X amount, and he's above that'
design_philosophy: Black Knight animations created with 'Robot Chicken' aesthetic by necessity due to 2-month production timeline; Chuck suggests style works well for pinball despite being constraint-driven
high · Chuck: 'we basically only had a couple months to do the whole package and we had to kind of make it look as good as possible in a short period of time so in a way it kind of ends up being that kind of like that robot chicken kind of that vibe'
licensing_signal: Black Knight licensor notably flexible with creative content additions compared to typical licensing arrangements; willing to embrace quality additions
high · Chuck: 'This one's a little more loosey-goosey with the licensure. They were like, cool, add as much, you know, make it as cool as you can because it just adds value'
market_signal: Black Knight plushie (glowing eyeball hand) considered as merchandise tie-in; would come with LE machines in coin box
youtube_groq_whisper · $0.449
medium · Chuck: 'There was talk of doing a plushie... like in the coin box... Big, glowing, eyeball hand, plushie'
community_signal: Chuck Ernst oversees animation team at Stern; has hands-on role in all LCD/DMD visual content; multiple team members contribute (Josh, Danai, Zach, Mark, Tom Kizavad for storyboarding)
high · Chuck credits Josh, Danai, Zach, Mark, Tom Kizavad with heavy lifting; describes himself as 'human field with upper management' coordinating between teams
product_strategy: Black Knight subject to potential future updates/re-releases; Chuck notes animations never truly 'done done' with software platform allowing additions for new production runs
high · Chuck: 'A lot of these games, they're, you know, they're done until they're not done. A lot of times, you know, we'll have a situation where they'll go, you know what, we want to do another re-release, do 250 units, and part of that is, you know, we'll add a mode or some stuff like that'
product_strategy: Stern releasing unprecedented volume of games in 2024 with multiple cornerstone titles remaining after Munsters and Black Knight
high · Chuck Ernst: 'this year we'll have the most titles we've ever released in a year... We've seen Munsters... and then Black Knight. So here we are in June. Right. So you got three more? Three more? Three or four more?'
rumor_hype: Elvira 3 confirmed as coming; described as 'worst kept secret ever'
high · Host confirms Elvira 3 coming, Chuck affirms, host notes this is known information; Stern executive Greg has discussed this
technology_signal: Stern Pinball planning eventual migration from Max/Maya to Blender for 3D animation work; staff enthusiastic about free tool quality
high · Chuck: 'we're hoping to eventually kind of switch over everything to Blender because it does everything you need for the 3D stuff... Blender is actually very cool. And it's free'