Galaxy is a January 1980 Stern solid-state pinball machine designed by Harry Williams. It was Stern's first pre-alphanumeric solid-state release and features a center spinner and exposed pop bumpers. The game has become a subject of modern customization efforts, with enhanced code versions available that add replay value through hurry-ups, callouts, and music, exemplifying the active modding community around classic Stern titles.
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Galaxy Stern pinball production was approximately 5,000 units
Galaxy features a 24-hole playfield instead of the standard 25-hole bingo layout
Galaxy's moving numbers feature uses sistered columns that move together, which is different from magic lines systems on other games
Galaxy has no standard ball return mechanism, making it play like a one-ball game despite having five balls
Unusual Bally bingo with motorized ball return feature and unique moving numbers mechanics; brought by John Robinette to York show after Nick discussed it
Bingo machine; Nickalo's least favorite to play; difficult winning layout
1978 Bally bingo pinball machine; subject of detailed analysis; features 24-hole playfield, moving numbers system, ball return feature
Classic Stern game at the small arcade where Keith Elwin first played pinball as a child.
Solid-state game; example used to illustrate repair costs ($500 soundboard) on used purchases
Stern's January 1980 release; first game in their prolific 1980 output
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The sistered moving numbers feature was only used on Galaxy
Galaxy uses non-standard number sequences (9, 8, 22, 6) that are more challenging than familiar bingo configurations
Galaxy's maximum odds reach 768 for five in a row, which is higher than many other bingo games
Diagonal scoring on Galaxy only counts when the diagonal score lamp is lit
Classic Stern game; available for Ballystern OS conversion; upcoming project for Mike's collection with Arduino implementation
Bingo pinball playfield with beautiful new old stock condition; topside populated but bottom unpopulated; features unique motorized ball return mechanism shared only with Tahiti
Pinball machine with broken metal bracket on playfield; related design issue to Quicksilver bracket problem
Classic pinball machine; first RPU upgrade demonstration; upgraded with new rules and digital sound while maintaining original code playability
1980 Stern pinball game; space theme; designed by Harry Williams; production ~5,000 units; sister to Big Game
Late 1970s/early 1980s pinball game whose sound effects were reused in Sam Stern Ali; contemporary competitor during Ali's release period
Pinball machine; described as relaxing game with 'great sounds'; frequently played for chill sessions
Classic Stern pinball machine; candidate for remake; described as potentially flexible for re-theming
Stern game with alternative enhanced code featuring hurry-ups, callouts, and music; example of 2.0 conversions in field
Classic Stern pinball from 1970s; considered briefly as potential basis for Beatles playfield before Sea Witch was selected
January 1980 Stern release, designed by Harry Williams; first pre-alphanumeric solid-state machine Alex owned; features center spinner and exposed pops
Stern solid-state machine; mentioned as subject for custom code implementation adding replay value; discussion of complexity in explaining new ruleset