Midway was an American arcade and pinball manufacturer that acquired Williams Electronics in the early 1980s, becoming a major force in coin-operated gaming. The company manufactured arcade games and pinball machines at their Franklin Park, Illinois facility, producing over 1100 games per day at peak capacity. Midway later became owned by Valley and continued producing both arcade and home pinball games before eventually closing, after which some former employees (like Keith Johnson) were offered positions at competing companies like Stern.
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The Grid was developed by Midway and released in 2000 as Midway's last arcade game
The Grid was Midway's last arcade game, released in 2000
The Grid and Cruisin' Exotica are the only two arcade games to use Midway's Zeus 2 hardware platform
Original Killer Instinct arcade used internal hard drives and Silicon Graphics pre-rendered assets
Prominent EM-era gun game manufacturer, known for motorized score reels
Manufacturer of Mystery Score and other pinball machines from the 1960s
Pitch-and-bat manufacturer using motor-based scoring instead of solenoid-driven score reels
Manufacturer that produced some turret shooter games
1960s pinball manufacturer mentioned among major EM producers in America
EM arcade game manufacturer known for Chopper helicopter game using levers to pilot model helicopter; made pitch-and-bat games and auto-race games
Pinball and game machine manufacturer; produced Joker Ball (1959) and Flying Carpet (1970)
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Midway motorized score reels from the 1960s used clutch mechanisms similar to bingo machines
Midway motorized score reel nylon couplings are over 50 years old and prone to snapping under pressure
Replacement nylon couplings for Midway motorized score reels are currently unavailable commercially
Midway made Chopper helicopter arcade game using levers to pilot model helicopter landing in specific spots
Arcade game manufacturer that made rifle games and other arcade cabinets, part of the early arcade business.
Classic arcade game manufacturer, subject of the Insert Coin documentary
NYC pinball venue near Quarter Club in Williamsburg, home venue of Balls of Steel team
Arcade/video game division of Williams/Bally, ceased pinball and arcade operations in 1999, assets led to Raw Thrills creation
Parent company that acquired Bally and changed cabinet design to arcade-style particleboard construction in mid-1980s
Video game company that employed Sheridan Oursler (Barry Oursler's brother).
Parent company of Williams; provided Mace arcade game assets for Pinball 2000 prototype
Manufacturing division where Bally moved its pinball group around 1982; later context involves the sale of Bally Pinball to Harry Williams in 1988.
Historical arcade/pinball manufacturer; pioneered motorized score reel system in 1960s with clutch mechanisms
Arcade manufacturer referenced for superior bass design in racing games with seat bass shakers
Classic arcade game manufacturer referenced in context of Chicago's arcade history
Original manufacturer of Killer Instinct arcade; co-developed Ultra 64 proprietary hardware with Rare
Arcade cabinet manufacturer; provided the cabinet housing for War Final Assault; also associated with Vegas board set
Original manufacturer of Killer Instinct arcade cabinet (manufacturing sticker visible inside)
Developer and publisher of The Grid (2000), Midway's final arcade game; also made Cruisin' Exotica on Zeus 2 hardware
Arcade game manufacturer; manufacturer of Cruisin' World
Manufacturer of redemption and arcade games being installed during Castles and Coasters expansion
Arcade game developer credited with Hydro Thunder, Arctic Thunder, Cruisin' Exotica
Arcade manufacturer referenced regarding dust cap design conventions on 90s games
Publisher/licensor of games on the cabinet (Joust, Robotron, Defender, Tron)
Arcade game manufacturer; developer/publisher of The Grid in 2000
Arcade game developer that created The Grid in 2000
Historical arcade game publisher; credited with creating Ms. Pac-Man
Arcade/game manufacturer acquired by Williams in 1988 along with Bally; contributed limited design talent (Brian Colon, Jeff Nauman) to pinball division.
Pinball manufacturer (Valley/Midway games mentioned as using 74154 ICs)
Division of Williams/Midway; Gomez worked in Midway during 1970s arcade era, then transitioned to pinball side.
Pinball manufacturer with documentation (1933-2000) included in archives
Pinball manufacturer that released The Addams Family (1992), Twilight Zone, and Terminator 2 licensed machines.
Video game division where Penacho worked on Mortal Kombat and NBA Jam
Video game company where Gomez headed up game teams
Arcade game manufacturer that purchased cabinets from Churchill during video game boom
Spun off from WMS; retained distribution agreement for WMS pinball; pushed for Playboy theme and forced Haunted House cancellation
Leading US video game producer (late 1970s-late 1980s); licensed Pac-Man and Ms. Pac-Man; had $500M revenue in 1982 before being absorbed by Bally's GE-influenced parent company
Video game division of Williams; employed George Gomez as executive producer (2000s) on NBA Ballers franchise
Video game manufacturer contacted by Walter Day in 1982; referred Casey Murphy's Gallagher high score inquiry to Twin Galaxies, leading to first remote score submission call.
Company that acquired Williams/Bally; Midway later collapsed, making certain artists (Kevin O'Connor, Margaret Hudson) available as freelancers
Gaming company that offered Keith position after Williams closure; he turned down their offer to join Stern
Company owned by Valley; manufactured home pinball games; was to produce Evil Knievel home game but replaced it with Galaxy Ranger
Video game manufacturer in Franklin Park, Illinois where Gomez began his career; produced 1100 games per day at peak
Merged with Bally in early 1980s; resulted in Nordman's layoff after one year
Company that acquired Williams; Richie worked at briefly during Atari employment
Company where Sam Zehr previously worked in coin-op software
Pinball NYC venue hosting Left Flipper division matches; home to Balls of Steel
American arcade distributor; purchased rights to Japanese games (Namco Pac-Man) and manufactured them in U.S., similar to Segasa's Williams licensing model
Daughter company of Williams where JP completed his internship doing video graphics for touchscreen games