Space Shuttle is a landmark 1984 Williams pinball game designed by Joe Kaminkow, Larry DeMar, Barry Hausler, and Mark Springer. The game is credited with saving Williams from closing its pinball division, with approximately 7,000 units produced during an industry downturn. It featured innovative design elements including plastic ramps and distinctive mechanics, and became a culturally significant title that helped revive the pinball market in the mid-1980s.
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Space Shuttle (1984) sold 7,000 units with a molded plastic toy and static 'hot new pinball' topper.
Space Shuttle was released in 1984 and generated approximately 7,000 units
Space Shuttle (1984) saved and revitalized the pinball industry
1984 pinball game co-designed by DeMar, Oursler, and Kaminkow; credited with revitalizing Williams and the pinball industry
Williams pinball machine (1984); 7,000 units sold during video game crash; credited with 'saving pinball'; features space shuttle toy, great effects, light shows, and multiball sequence; tied for #3 on list
American Pinball title; Barry Osler designer; Steven Bowden developer; nostalgic significance to Bowden's childhood
Classic pinball game; Stephen Bowden believes this was his first pinball experience as a child; influences Food Truck design goal to include space shuttle reference
Data East game (1984) designed by Kaminkow, Larry DeMar, and Marc Springer; credited with saving Williams from bankruptcy via ~4,500 orders
1984 Williams pinball game designed by Kaminkow and Larry (programmer). Sold 7,000+ units and single-handedly saved Williams from bankruptcy during video game crash era.
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Game at Star SPF where host finished first
Credited with reviving pinball during the 1980s video game era; described as make-or-break game for the industry; designed by Barry Oursler.
Classic credited with revitalizing/saving pinball; features Louis toy and multiball mechanics
Pinball machine mentioned; chat comparison with Simpsons machine
Williams game by Oursler that Hardy argues potentially saved the pinball industry at the time of release.
Classic Williams pinball game that inspired Barry's Barbecue Challenge design; first pinball game played by American Pinball presenter
Pinball machine designed by Barry Oursler; described as saviour of pinball in its battle against video games
Barry's 1984 design credited with saving the pinball industry
1984 Williams game designed by Barry Oursler, credited with revitalizing the pinball industry
Pinball machine; featured in February tournament; most-used table in FarSight tournament history; alphanumeric classic
Classic pinball table with brutally difficult airlock drain design; accurately tuned in TPA according to hosts
1984 Williams pinball credited as savior of the company during recession era
Williams pinball machine from downturn era; Table of the Week; Jared engaged in wizard goal completion; known for accessibility and quick-play design
Original Zachariah EM table with remake version featuring wireframe ball trails and European flipper placement
Classic pinball machine title mentioned at 1984 Branson
Early restoration project for Colin alongside Black Knight
Barry Oursler game featuring what Teolis calls 'the all-time favorite spinner in pinball history' — easy to rip from both flippers, buildable to 7,000 points per spin.
Classic pinball game referenced for design inspiration; drop targets repositioned to Space Shuttle layout position
Classic pinball game that was Dave Christenson's first pinball experience and inspired his career in the industry
Classic Williams pinball game; Bowden's first pinball experience; primary design influence for Barry O's including lock locations, sweep drop targets, stop-and-score mechanics, and multiball options
Classic pinball machine that inspired the designer's lifelong love of pinball; design philosophy and mechanical elements (drop target positioning) directly influenced Barry's Barbecue Challenge development
Classic pinball game by Barry Ousler that inspired Bowden's entry into pinball at age 6-7 at Union Flea Market in Vauxhall, New Jersey
Barry Osler-designed game credited with saving pinball industry during video game boom
Classic space-themed pinball machine; Barry Oster design with spinner mechanics, one of Erin's top three favorite space-themed pins
Favorite spinner game of Jeff Teolis; played by Neil McRae for first time at Pinberg; described as great game
Machine frequently selected at Buffalo Pinball Summer Open causing monotonous stream coverage; eventually damaged by Eric Stone
Williams System 9 game released December 1984; sold 7,000 units; featured toy space shuttle, speech synthesis, multiball, and innovative ramp design; center of debate about whether it 'saved' pinball
1984/85 Gottlieb game featuring molded plastic space shuttle toy and static 'Hot New Pinball' topper; sold 7,000 units during pinball industry downturn
Oursler solid-state design; features distinctive right-side spinner and target sweep mechanics; acclaimed by host as top-five game
Classic pinball game designed by Barry Osberg; referenced as Bowden's first pinball experience and source of design elements in Barry O's
Williams game designed by Joe Kaminkow in early 1980s; designed on menu from Grover's Oyster House; featured NASA subject matter (public domain); Eugene Jarvis created sound package; helped revive Williams
1984 release that saved Williams from shutting down pinball division; sold 7,000 units; first game with plastic ramps; re-designed from Kamenkau/DeMarr layout
First pinball machine Mike and his father purchased from Tiptop Tavern in late 1980s/early 1990s; one of two games retained from childhood collection
1984 Williams pinball game with ~7,000 units produced; credited with reviving pinball market during industry lull
1984 Williams pinball game designed by Kaminkow, Larry DeMar, Barry Hausler, Mark Springer; credited with saving Williams from closure through 4,500 initial orders