Tanio Klyce is a software programmer at Stern Pinball who has held lead programming roles on multiple high-profile titles. He served as lead programmer on Deadpool (2018), his first lead role at the company, and subsequently became software lead for Pokémon Pinball (2026). Klyce has also worked on code programming for Stern's 2015 KISS pinball machine remaster.
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New Berserker Boom mechanic uses boom button input during Berserker Rage mode to award big points
Wolverine Boulevard of Love shot is mechanically difficult despite center-mounted appearance
Community demanded continued Deadpool content, driving Month of Marvel campaign
Tanio Klyce is involved in Foo Fighters development
Programmer for Star Wars pinball (mentioned in context of 'new programmer' in gameplay video)
Lead software developer on Deadpool, worked with George Gomez, provides technical and design insights during stream
Code/programmer for Foo Fighters, also worked on Deadpool. Expected to deliver strong code quality.
Lead programmer/code developer at Stern Pinball. Programmed Deadpool Pinball and participated in chat during this stream to answer questions about code update 1.04.
Stern Pinball code lead, hasn't led code since Deadpool, working on September announcement project
Stern code developer working on Foo Fighters; previously coded Deadpool with widely praised approachable ruleset
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Tanio Klyce has been working at Stern Pinball since approximately 2011 as a game programmer
Star Trek was the first Stern pinball machine to have full RGB LED lighting on all playfield feature lights
Tanio Klyce worked at Valve Software for approximately 14 years before transitioning to pinball in 2008
Black Knight (1981) was the pinball machine that first truly engaged Klyce as a player in his childhood
AC/DC was a pivotal commercial success that enabled Stern to rebuild its development team post-2008 recession
Klyce created a custom one-of-a-kind Metallica pinball machine in 2008-2009 based on Earthshaker that impressed both Steve Ritchie and James Hetfield
Deadpool received very positive community response following the Deadflip stream
Programming pinball in real-time hardware is fundamentally different from video game development because the programmer has less control over physical outcomes
Stern uses multi-stage game testing: internal playtesting with non-expert staff, beta placement in local arcades, and post-launch data collection from route machines
Deadpool was built from scratch rather than ported from an existing engine when George Gomez started on the game
Tanio Klyce worked at Valve on Linux game development in Bellevue, Washington
Tanio Klyce has 15 years of experience in the amusement business
Tanio Klyce was not involved in developing Stern's Metallica Pinball
Tanio Klyce collaborated with Wade Krause and Dirty Donny to create Metallica and Beatniks Koolsville games
Tanio Klyce worked with Jeri Ellsworth at Valve and on a private pinball control system prototype
Tanio Klyce has joined Stern Pinball as Senior Software Engineer
Tanio Klyce started in the amusement business fifteen years ago as a video game programmer
Tanio worked at Valve in Bellevue on Linux game development before joining Stern
Tanio Klyce was not involved in Stern's Metallica Pinball machine
Tanio Klyce designed custom pinball games including Metallica and Beatniks Koolsville with Wade Krause and Donny Gillies
Tanio Klyce and Jeri Ellsworth collaborated on a private joint project to prototype a new pinball control system
Tanio Klyce hire is purely coincidental timing with Stern's Metallica announcement
Programmer paired with Jack Danger for 2023 cornerstone; previously programmed Deadpool (well-regarded)
Software lead on Jack Danger's 2024 Cornerstone game
Provided feedback to Davidson on Foo Fighters difficulty during pre-TPF crunch period
Involved in Foo Fighters design feedback; noted as providing input on difficulty iteration for Foo Fighters modes
Code programmer for Pokémon Pinball
Spooky Pinball designer; doing Pokemon seminar and gameplay walkthrough at TPF 2025
Pinball designer; primary designer of Foo Fighters; collaborated with Jack Danger on rules
Art/design contributor to Foo Fighters; involved in development team panel at MGC 2023
First game as designer/contributor noted in Deadpool credits
In charge of boxes and prize routing at Let's Make a Deal
Stern Pinball coder working with Keith Elwin, implementing designer's rules requirements
Senior Software Engineer joining Stern Pinball; veteran amusement/game programmer with Valve experience; creator of Metallica and Beatniks Koolsville pinball games
Custom conversion designer; collaborates with Donny Gillies and Wade Krauss
Recently hired at Stern Pinball prior to John Trudeau
Panel participant, appears to be involved in Foo Fighters development
Code programmer at Stern; code for second 2023 cornerstone game
Deadpool designer; described as 'partner in Deadpool'; providing technical detail on code updates and shot design
Code programmer on Pokemon Pinball
Software lead for Pokémon Pinball; described rules and planned future features at media day
Code programmer for 2015 Stern KISS pinball machine
Programmer; coded Pokemon pinball
Lead programmer for Pokémon Pinball
Lead programmer on Deadpool, first lead role at Stern Pinball