Hook is a pinball machine from the early 1990s with significant cultural impact in the pinball community. Originally a Data East game (later produced by Williams in 1992), it features innovative 360-degree ramp mechanics and became a commercial success, outselling major licensed titles like Batman and Star Trek. The game served as a formative introduction to pinball for Matt of Bash Pinball and has been extensively used as a teaching tool in pinball skill development and design pedagogy.
No aliases
No facts recorded
Hook code version 5 uses Stern-approved custom code and reverses scoring mechanics
Pinball game with simple left-ramp strategy; round 1 at Pinburgh where Raymond got first
Data East pinball machine; Drew acquired three units from warehouse
Data East pinball machine released January 1992; based on Steven Spielberg's Hook film; ranked 266/294 on Pinside; 6,700 units sold
Stern pinball spinner game; considered good but not as good as Nine Ball in competitive spinner ranking
Pinball machine purchased by Robert from Eagle Vending for personal collection
Classic pinball machine; used market price averaging $3,500-4,000
Pinball machine restoration project where Hardy tested and approved Advantage clear coat material
No linked glossary terms
Pinball machine with recent code improvements; Mike's aspirational acquisition despite past criticism
Data East pinball machine at Bottom Lounge, played during stream
Pinball machine being repaired and restored in Hardy's video series; currently undergoing diagnostics and playfield teardown
Data East 1992 pinball machine being restored; subject of full restoration video series
Pinball machine based on Robin Williams film; first game acquired by Donald ~2018; features 'Bangarang' multiball with fairies and sound effects
Classic Williams pinball cited as example of innovative ramp design that defines the game experience; referenced as model for player engagement through whimsy
Pirate-themed pinball game in Matt's collection; male-gendered; shows jealousy toward Black Rose; described as obsessed with Tinkerbell
Pinball machine owned by Don since ~2018; his first and only machine until this episode's acquisition
Stern pinball machine at Moonwalker Arcade
Data East 1992 pinball machine in February 2016 inventory
Data East pinball machine from 1992; one of three games at Jerry's Pizza Mill; 50 cents/credit or $1/3 credits
Data East 1992 pinball game that may have reused playfield layout from abandoned Universal Studios Park machine
Pinball machine at YESTERcades stuck in ball search during visit
Pinball machine; one of Matt's formative games played for free before purchasing Dracula; featured skull shot hazard
1992 Williams pinball machine featured extensively in Pinball School segment; used as primary teaching tool for skill development and game design pedagogy
Data East game; used generic Peter Pan substitute instead of Robin Williams likeness due to cost; was obtained as part of strategy to secure Jurassic Park license.
Data East game; Borg's first mechanical lead; 360-degree ramp innovation; sold more copies than Batman/Star Trek; experienced display crash issues requiring 100-hour development weeks
Pinball machine that introduced Matt to the hobby; placed in his office break room; ranked top 10-25 on Pinside; catalyst for Matt's rapid onboarding into pinball culture
Game alleged to feature intentional death save mechanics