Death Star is a prominent playfield toy and mechanical feature in Stern Pinball's Star Wars: Fall of the Empire (2025), serving as the primary multiball lock mechanism. The motorized fixture accepts three-ball locks before releasing them into multiball mode, functioning as a central gameplay mechanic praised as a 'wow factor' despite some design criticism. It has experienced manufacturing quality issues in early units, with bracket redesigns and ramp fixes distributed to owners. The feature is also referenced in legacy Star Wars pinball machines by Data East.
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Death Star multiball lock feature accepts and releases balls through motorized mechanism
The Death Star on Fall of the Empire is improved over the previous Death Star design, being smaller and not consuming 9-10 cross shots
Death Star Battle requires 15 total jackpots to light super jackpot, with characters providing 2-3 jackpots each
Key mechanical toy/feature in Star Wars pinball; destruction of Death Star leads to victory multiball; described as 'difficult challenge'
Central playfield feature in Star Wars; serves as lock mechanism and multiball trigger; host struggles significantly with hitting this shot consistently
Pinball toy/mechanism in Star Wars Pinball targeted by player
Central toy/mode on Star Wars Premium; mechanical target that George repeatedly attempts to hit and destroy via multiball
Shot target on Star Wars Pinball; described as difficult to hit consistently
Motorized playfield toy/lock mechanism central to Star Wars Premium gameplay; frequently targeted shot with noted difficulty
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The Death Star ramp is extremely difficult to shoot from the right flipper
Central playfield toy/mechanism in Star Wars machine; primary target host focuses on throughout gameplay
Motorized toy/lock mechanism in Data East Star Wars, central to multiball mode, difficult to shoot
Playfield toy/feature in Star Wars; mechanical explosion effect; serves as primary objective in multiple modes
Multiball lock mechanism and mode objective in Star Wars pinball; associated with certain character paths
Pinball machine referenced in gameplay ('Just shoot the Death Star')
Rising door toy mechanism on the Star Wars playfield that required complete disassembly, cleaning, relubrication, and target replacement
Toy mechanic on Star Wars games; Hardy criticizes the Comic Art Pin version as mechanically simplistic ('sphere with a dent')
Lock mechanism toy on Star Wars pinball; breaks open to release balls for multiball
Prominent toy/mechanical feature on Star Wars: The Pin playfield.
Planetary mode in Star Wars Pinball; features a tight, difficult orbit shot; valuable but risky target
Playfield toy on Fall of the Empire; serves as multiball lock mechanism; described as tight shot
Bash toy/mechanical feature in Star Wars: Fall of the Empire that serves as multiball lock mechanism
Motorized toy/mechanical feature on Star Wars that accepts three-ball locks to activate multiball
Motorized lock mechanism toy on Star Wars: Fall of the Empire; improved over previous Death Star design with smaller footprint
Central playfield toy/lock mechanism in Fall of the Empire; motorized fixture experiencing ball rejection issues on lock attempts
Playfield toy requiring shield lowering, part of Death Star Multiball mode
Central playfield toy/lock mechanism in Star Wars; mentioned as being hit accidentally by players; functions as multiball lock mechanism
Playfield toy and multiball lock mechanism in Fall of the Empire; requires 15 jackpots to light super jackpot
Multiball lock mechanism; adjusted in 0.87 to allow multiple plays with repeated jackpot opportunities
Iconic pinball toy in Fall of the Empire; ball-locking device holding up to 3 balls; based on actual Disney prop with damage added; fires all balls during multiball
Central multiball lock mechanism and major playfield toy in Star Wars machine
Multiball mode with drop target progression; stacks with other modes; referenced as traditional game finale
Lock mechanism and multiball mode in Star Wars FOTE
Referenced as ball lock mechanism/feature in Star Wars game
Secondary multiball mode in Star Wars: Fall of the Empire with 3-ball lock mechanism at Death Star ramp
Playfield toy on Star Wars that opens to accept three-ball locks for multiball mode
Mode/feature within Star Wars Pro being discussed and demonstrated
Playfield feature/mechanism on Star Wars pinball that experienced lock malfunction during gameplay
Primary ramp/shot target in Star Wars machine for multiball scoring
Multiball mode feature in Star Wars game
Game feature/mode within Star Wars: Fall of the Empire; also referenced as UI design element
Major game mode/multiball feature in Star Wars: FotE
Central mechanical feature/lock mechanic in Star Wars FotE allowing multiball activation
Primary mode/feature in Star Wars FotE gameplay
Motorized multiball feature with motorized target requiring three-ball lock before release
Major playfield fixture/lock target on Fall of the Empire; criticized for being too tight but praised as a wow mechanic when it collapses
Primary toy mechanic on Star Wars; motorized lock with all three balls; homage to 1983 game; community feedback suggests desire for larger size
Stern pinball game; ramp fix released to owners
Multiball mode in Star Wars featuring 14 jackpot shots with multiplier rewards and explosion sequence finale
Star Wars pinball feature; hosts discussed backhanding shot from left flipper as challenging mechanic; easier from right side.
Recent pinball release experiencing manufacturing rejects issue, addressed by Don in podcast format
Challenging shot mechanic in Star Wars pinball; multiball mode associated with game progression
Recent Stern Star Wars-themed release; early units had ball rejection issues with bracket; redesigned part now being distributed as kit