Ray Day is a principal code designer at Stern Pinball, specializing in ruleset engineering and gameplay logic. He is best known for leading the code development on Star Wars: Fall of the Empire (2025) and the Metallica Remaster, praised for creating accessible yet deep gameplay with strong implementation of modes, multiball balancing, and difficulty tuning. Beyond his design role, he is also a competitive tournament-level pinball player and has collaborated with other notable designers including John Borg, Andrew Wilkeling, and Keith Elwin.
No aliases
Ray Day has done phenomenal code work on Star Wars: Fall of the Empire
Fall of the Empire contains approximately 1,000 video clips from Star Wars movies planned for the game
The game features nine character-based Force missions (Yoda, Luke, droids, Lando, Han, Chewbacca, Leia, Obi-Wan) with three scenes each
Pinball designer at Stern; designer of Star Wars; Walt Wood respects him but criticizes Star Wars as boring and lacking immersive modes
Pinball community member, participated in thread discussing Pokémon Pinball orbit issue.
Tournament competitor; #1 seed in PAPA Circuit Final ladder
Pinball code programmer rumored to be handling Star Wars: Fall of the Empire code; praised for Metallica Remastered work
Famous pinball player and coder at Stern; known for Rush rules; offered Turtles premium to Kale via Discord during podcast
Pinball designer/industry figure; helped Tanio Klyce with Foo Fighters rules; spoke with Jeff at TPF
No linked glossary terms
Fall of the Empire Force mission structure mirrors Walking Dead's character-mission approach with choice-based shot selection
Light Speed Escape multiball is structured similarly to T-Rex Multiball on Jurassic Park with ability to juice the mode before starting
Insider Connected integration is not implemented at launch but future connected features are planned
C3PO provides custom narrator voiceovers in addition to movie dialogue clips throughout gameplay
Game contains 886 lines of code at launch, compared to Return of the Jedi 1983 with 83 lines
There are three multiballs: Hoth, Light Speed Escape (Falcon), and Sarlac pit (planned for later release/wizard mode)
AT-AT collapse mechanic will receive post-launch update adding 10-second single-ball grace period after Battle of Hoth multiball ends
Character-based mission structure was informed by Mike Vinor's design contribution and Borg's playfield layout naturally supporting character differentiation
Tournament difficulty settings will force harder shot sequences (e.g., right ramp Hyperspace Jump) while default street settings allow easier middle ramp alternatives
Game designed to be approachable for new players and casual influencers without requiring rule sheet knowledge, with visual/mechanical self-documentation
Ray Day's code implementation on Star Wars is very well-done
Ray Day confirmed working on Metallica after initial silence to host's inquiry
Porting Metallica to Spike 2 required complete rework of light choreography despite base rules reusability
Ray Day is working on code for Metallica Remastered
Ray Day is the heir apparent to rules tinkering at Stern
Ray Day is part of the coding team for Venom
Ray Day created Rush 'baby's first' instructional content
Ray Day came closest to making the center ramp shot during the Led Zeppelin stream at approximately the 41-minute mark.
Ray Day defeated Robert Byers 4-0 at NACS and made semifinals
Designer of Rush pinball game; scheduled to speak at Pintastic 2022
Pinball designer mentioned as example of someone truly committed to the hobby
Competitive pinball player; won Friday night event at Pinsonati; competes in classics tournaments
Designer of Rush (with Timmy); tournament player expected at Free Play Florida; created primer video on Rush gameplay
Co-rules designer on Foo Fighters, focusing on tournament/competitive depth and experienced player appeal
Dropped technical explanation in chat about Newton magnetic ball behavior on Godzilla
Pinball player (Raymond Davidson); mentioned as Z-Mac opponent in Pin Clash tournament
Coder on Pokemon Next (upcoming Stern title) mentioned as part of Stern's upcoming releases.
Top tournament player, won UK Open, code writer for LED Zeppelin, Rush, Foo Fighters pinball games
Assumed to be Rush software/code developer; referenced in discussions of code updates and flipper strength adjustments
World's number one ranked pinball player, runs Ray Day Pinball resource
Rumored to be working on moving DMD dots to LCD screen for upcoming Vault Edition games
Industry person active in Electric Bat Discord community
Competitive pinball player; Chris Ward briefly ranked ahead of him in IFPA standings after the 24-hour challenge
Described as world's number one pinball player; works for Stern Pinball; runs Ray Day Pinball
World #1 ranked pinball player; works at Stern Pinball on rules and coding; mentioned as having YouTube channel Ray Day Pinball
Huge Weird Al fan, referenced in podcast discussions
Competitive pinball player (Raymond Davidson); previously #1 ranked, currently #4; known for exceptional playing ability.
Stern Pinball code developer; worked on Metallica updates; communicated with host via Discord about game development
Pinball content creator known for detailed game rule tutorials, works within the pinball industry
Stern Pinball code designer; Kaneda criticizes 'raydaypinball' for making code too complex
Stern Pinball code designer; referenced as calling Algar his least favorite pinball machine
Pinball designer; described as '100% responsible for the playfield' of BKSOR alongside Sexton's software role
Stream player who came closest to making the center ramp shot during Led Zeppelin gameplay stream at ~41-minute mark.
Shared speaker's content in the community
Designer of revamped rules for Metallica Remastered (full name: Oscar H. Ray Davidson)
Mentioned as discussing Avengers achievement/trophy crossover; likely Stern code designer
Rules designer on Rush Pinball alongside Tim Sexton
One of the coders on Foo Fighters Pinball; relayed Jason's dead post issue to Jack Danger; Jason sent design praise to him
Pinball player/strategy guide; appeared in recent Flippin' Out YouTube stream explaining Foo Fighters strategies to Joel
Member of Venom by Stern Pinball coding team; first public confirmation of involvement
Elite competitive pinball player; one of Orby's top three favorite competitors alongside Keith Ellwin and Escher Lefkoff; works at Stern on rules and code; friendly with Orby at tournaments
Pinball community member; gave Orby Christmas/birthday gift and treated Orby and Danielle to nice meal; recently had birthday
Pinball code designer working on Metallica Remastered at Stern Pinball
Stern Pinball code designer, referenced during stream as potential viewer/designer who would appreciate skilled ball saves
Pinball expert guest from previous Foo Fighters stream; provided rule instruction to hosts
Code developer/designer watching stream; credited with code work on Star Wars
Known to Joel and Jared; described as 'really good at pinball'; met at Expo 2025
Chat participant, identified as designer who loves 'balls to go' mechanic in pinball games
Contributor to Metallica Remastered whose code changes are visible in the game's code
Stern team member providing explanation of Metallica topper mechanics on Discord
Renowned pinball coder for Rush Pinball; mentioned as exceptionally skilled programmer whose work creates deep code complexity
Co-designer of Foo Fighters code with Tanya
Rule designer for Foo Fighters; focusing on tournament-ready and competitive gameplay
Top-ranked competitive pinball player; mentioned as obsessive about accumulating Whoppers; maintains ranking across high play volume
Stern Pinball designer; ported Metallica to Spike 2; explained extensive rework required despite base rules similarity
Tournament player credited with coding Rush (along with Timmy); hosts note tournament players 'going nuts' over game.
Competitive pinball player; mentioned by Tom as participant in Free Play Florida
Competitive tournament player; will compete at Freeplay Florida; created Rush baby's first instructional content that Carl watched for tournament preparation
Code designer; credited with Foo Fighters code
Tournament-level pinball code designer; worked on Metallica Remastered and Led Zeppelin; suggested as potential savior for troubled John Wick/X-Men code
Stern code programmer (Raymond Davidson); handling finishing code and additional modes for Metallica; described as heir apparent to rules tinkering at Stern
Stern Pinball colleague mentioned in baseball team discussion
Code designer at Stern Pinball; led ruleset engineering on Fall of the Empire and Metallica Remaster; praised by Borg for deep, accessible rules
High-level competitive pinball player referenced as benchmark for tournament-winning difficulty
Pinball player visible at Icebox, cider enthusiast
Code designer on Star Wars Pinball at Stern; mentioned as part of development team
Code designer on upcoming Star Wars Pinball (2025); Kaneda predicts he will not 'destroy the movie moments' like Dwight Sullivan did on prior Star Wars game
Code designer at Stern; co-designer on Fall of the Empire; explains multiball rules and strategies
Current Metallica code designer on Spike platform redesign; praised for maintaining Lyman's code philosophy
Stern coder; speculated as possible lead coder for future projects; acknowledged by Zach as potentially available for lead role despite extensive workload
Coder of Rush pinball; has appeared on Joel's stream; advised Joel on game modifications
Elite pinball player who visited Electric Bat mid-podcast; analytical player impressed by league scale
Described as number one pinball player in the world; defeated Robert Byers 4-0 in NACS; played exceptional modern game performance.
Pin Clash competitor known for sharing strategies with other qualifying participants in Discord chats
Visiting pinball player who praised Bang Back experience
Lead designer on Metallica Remastered; discusses code enhancement, new wizard modes, UV lighting effects, 22 songs with live video
Stern coder who corrected a previous episode's claim about Solar Ride having a vary target
Out-of-town top player who attended Electric Bat tournament; provided stream commentary with Serge on Scared Stiff and Walking Dead
Principal code designer at Stern Pinball; explains 0.86 code update features, demonstrates gameplay, and discusses rule design philosophy for wizard modes and character combos.
Stern code designer; handled Metallica remaster; described as 'heir apparent to Lyman' and elite-level ruleset engineer; co-hosts with Tim on code; high-level competitive player; expected on Walking Dead remaster code
Stern code designer for Star Wars; early gameplay showed challenging difficulty that encouraged both hosts
Stern code designer for Star Wars: Fall of the Empire; praised for good code despite difficult shot layout; involved in confusing Jedi ball save feature documentation
Co-coder of Avengers Infinity Quest alongside Keith Elwin; implemented Keith's rules and trophies; participates in podcast chat
Stern code designer; receives mention alongside Andrew Wilkeling for Star Wars code/lighting structure
Competitive player who selected Ghostbusters at Arizona tournament; skilled on the game; subject of Jeff's criticism and friendly ribbing
Coder for Star Wars; praised by Don for AT-AT animation implementation with disco dance and slow dive sequence
Code designer for Star Wars: Fall of the Empire; praised for accessibility-focused rule set design philosophy; different approach than Dwight's deeper rule sets
Code designer for Star Wars Fall of the Empire; previously designed Metallica; praised for implementing accessible but deep gameplay
Co-designer discussing software structure, mission modes, video clip implementation, and gameplay progression
Code designer for Fall of the Empire; praised for phenomenal code work and character-based mode progression design
Code/rules programmer for Star Wars: Fall of the Empire; tournament-level player; responsible for mission architecture, multiball balancing, and accessibility/difficulty tuning
Code designer for Star Wars: Fall of the Empire; responsible for gameplay logic and rule set
Secondary rules designer on Foo Fighters
Appeared on Jack Danger livestream of Walking Dead Remastered gameplay
Code developer for Star Wars pinball; released version 0.85 patch; hosts acknowledge he needs more support/resources to fix remaining issues; credited positively despite challenges
Contributed code work to Metallica remaster alongside Lyman Sheets
Code developer for Star Wars Fall of the Empire; present at Stern facility taking real-time feedback from testers; made adjustments (e.g., flasher brightness) during development
Community member who provided feedback on Foo Fighters tutorial; sent Facebook message saying 'Oh, this is painful' about tutorial quality
Code developer on Star Wars; praised for exceptional code implementation with 24+ modes at launch; works with Andrew
Tournament organizer with seventh anniversary tournament coming up; referenced as potential podcast listener/commenter
Appeared on earlier podcast/show; participated in interview on Gonzo's Flipperrama with John Borg discussing Star Wars Fall of the Empire rules
Stern Pinball code designer; credited as primary force behind mode-heavy code structure for Star Wars
Stern Pinball staff member mentioned alongside Elizabeth Gieske as asset to the company
Competitive pinball player at Papa Championship; subject of age-related terminology discussion ('old man drain')
Stern employee mentioned as someone Albert has not contacted despite their connections to manufacturers
Code programmer for Star Wars; credited in hosts' discussion of game strengths
Stern Pinball talent mentioned as part of team that should have collaborated on Star Wars
Sound designer expected to arrange Star Wars audio/music; Kaneda has confidence in his work
Lead code designer for Star Wars Pinball; praised for excellent code quality