Joe is a multifaceted pinball industry figure who has evolved from a competitive player and podcast co-host into a media personality, arcade operator, and industry connector. He co-hosted Head2Head Pinball podcast (2019-2020), demonstrating expertise in rules and gameplay analysis, while competing at tournaments and owning machines like The Hobbit. Since ~2024-2025, he has transitioned into content creation as host of Indie Arcade Wave's 'Today in the Scene' podcast, conducting 170+ interviews with arcade/pinball operators and industry figures, while also serving as a Stern Pinball sales representative through Compulsive Pinball and operating Pinball Star arcade.
No aliases
Joe has moved from full-time RV lifestyle to Pittsburgh to work as arcade technician for Compulsive Pinball and Starport Entertainment
Joe has significantly improved at Jurassic Park pinball after receiving the machine from Compulsive Pinball to learn on
Indie Arcade Wave will shift toward more operator-focused behind-the-scenes content including repairs, unboxings, and live streaming
Mentioned as present during stream, noted as in 'editing room' later, likely production/post-production staff
Head2Head co-host; highly ranked tournament player; increasingly unavailable due to weekend competition schedule
Former co-host of Head to Head Pinball Podcast; featured in 'Joe Tips the Top 100' segment; moved to Pinball Players Podcast; was blindsided by announcement timing
Host of Indie Arcade Wave podcast; interviewed Kyle; partners with Compulsive Pinball for Stern sales
Michael's younger brother; sold electric cars in San Diego; was a big pinball player; visited Gottlieb factory as a child with Michael.
Host of 'Today in the Scene by Indie Arcade Wave' podcast; previous interviews with Astrocro Games team 4 and 2 years ago
Expert: merged definition Expert: merged definition
No linked glossary terms
Joe plans to implement YouTube membership tiers starting at $1 per month to fund equipment upgrades
Compulsive Pinball's Chris operates more machines and locations in the entertainment space than anyone Joe has met
Homebrew pinball scene needs more visibility and coverage from media
Most content about arcades and pinball does not show the behind-the-scenes technical and operational aspects
Joe has built audience relationships through convention appearances and direct viewer feedback about channel impact
Indie Arcade Wave content has influenced viewers to open arcades, build homebrew games, or start pinball projects
Joe recently moved to Pittsburgh and now works full-time for Compulsive Pinball.
Arcade machine repair is relatively simple for someone with computer/tech background.
Modern gaming's digital licensing model and monetization practices are turning enthusiasts away from contemporary games.
Community connections and network are more valuable to arcade operators than social media followers and view counts.
Indie Arcade Wave (Joe) is partnering with Compulsive Pinball to distribute Stern pinball machines
Scope expansion was organic through iterative brainstorming, starting with two LCD screens and expanding to six screens through continuous feedback loops
Anime IP is likely to be a focus area for commercial pinball manufacturers in the future due to growing fan base and disposable income.
Big Trouble in Little China had one of the two longest player lines at Expo 2026, second only to Winchester Mystery House
Homebrew section stood out as most impressive at Expo relative to the small team sizes creating the games
Joe won Stomp tournament with two belts total, becoming the first two-belt winner
Big Trouble in Little China has been officially announced as a forthcoming pinball game
Joe now sells Stern pinball machines
Propeller Arcade is one of very few arcades regularly doing curated film screenings with deep-cut programming
Food Fight world record had stood since 1984 before Justin set the new record in 2021
Food Fight Frenzy uses completely new code written from scratch while incorporating original Atari artwork
Zeke's Peak arcade game is in production as an art package variant of Ice Cold Beer remake
Ice Cold Beer remake license allows custom art packages for side art and bezel customization
Joe is selling Stern Pinball machines through Compulsive Pinball with competitive pricing.
Games Done Quick originated at MAGFest before becoming a major independent event.
Whitewater's bonus structure is similar to Hocus Pocus (minimal scoring multiplier if you don't ball-control well)
Indie arcade games require active community nurturing through events and engagement to succeed, unlike classic arcade games that rely on nostalgia
Glitch Bar is ranked in Joe's top 3 arcades in the country
Killer Queen community at Glitch Bar is 'very large' relative to Killer Queen scenes at other locations in the country
Joe has visited approximately 50 arcades over the last 6-7 years
Joe achieved top 250 WPPR ranking at INDISC
Joe still works on redemption games as of the presentation date and is self-employed
Joe from Pinball Star had approximately nine Spinal Tap machines coming into the country
Sundrop soda was originally formulated to mix with moonshine
Iron Maiden pinball performs poorly on location compared to other Stern titles despite music theme and heavy music focus
Majority of pinball machines are now sold to home users rather than commercial operators
Joe's tournament competition schedule makes weekly Head2Head Pinball Podcast participation unsustainable
Joe ranks 34th in the world in pinball competition
Wonka machines came with visibly defective pinballs in poor condition
Australian customers needing playfield replacements face 8+ month delays due to air-freight and distance
Data East machines (1988-1993) have been historically underrated compared to Williams/Bally but are decent relative to Gottlieb
Secret Service (Data East) contains a game-breaking bug documented in Keith Elwin's YouTube videos
Teenage Mutant Ninja Turtles (Data East) is the worst game in the Data East library and hasn't aged well
Data East machines relied heavily on repetitive ramps and simple multiball rules, limiting depth
Mirco is the playfield supplier for both Jersey Jack and Stern, and the playfield defects appear to originate from Mirco rather than the assemblers
Pirates was the first game to experience the chipping issues, and received an official service bulletin with washers as a remedy
Pinball manufacturers lack the scalable service infrastructure of consumer appliance industries and rely on distributors for first-line support
Stern produces significantly higher machine volumes than Jersey Jack, which explains higher absolute defect numbers despite similar percentages
The T-Rex mech on Premium/LE could be one of the best toys ever designed in pinball
The Raptor Pit on Premium features a post-up mechanism that converts to dirty pool, adding significant gameplay depth compared to Pro
Jurassic Park will be a commercial success ('smash')
Lord of the Rings is Joe's favorite pinball machine
The Star Wars Home Edition will succeed commercially due to the strength of the Star Wars franchise
Joe intends not to participate in Trash Talker Invitational next year due to negative experience despite winning
Cosmic Carnival's modular challenge-mode design would work well for location operators changing themes monthly
Joe has undisclosed insider information about Cosmic Carnival that makes him particularly interested in its success
Boutique manufacturers are struggling to place machines at location/arcade venues compared to Jersey Jack despite similar pricing
Black Knight is the meanest modern pinball game in terms of punishing missed shots due to rubber-protected center playfield
Ghostbusters skill shot system needs redesign because missing it creates insurmountable deficit through punishing mode-start ghost target requirement
Ghostbusters captive ball multiplier mechanic is broken and does not function despite advertising it grants multipliers
The Walking Dead code updates transformed the game from universally disliked to universally appreciated
X-Men Iceman ramp bug (ramp moving mid-shot, directing ball down center) was present in original code and disabled in tournament code
Code updates could salvage Ghostbusters by fixing scoring imbalances and making gameplay more rewarding rather than punishing
Black Knight Pro may be superior to LE based on upper playfield design simplicity compared to Black Knight 2000
Houdini is approximately 70% complete and requires significant rework of shot routing before it can be considered ready for production.
Superbands (modern aftermarket flipper rubber) have inferior grip and bounce properties compared to vintage rubber
Host of 'Today in the Scene' podcast by Indie Arcade Wave; interviewer for this episode
Host of 'Today in the Scene' by Indie Arcade Wave podcast; interviews arcade operators and industry figures; established media presence in arcade community
Content creator/host from Indie Arcade Wave interviewing James Anderson at IAAPA booth; noted for affiliate support model
Host of Indie Arcade Wave podcast/show; interviewer conducting conversation with Ed Owens
Host of Today in the Scene podcast (Indie Arcade Wave); sells Stern pinballs through Compulsive Pinball partnership; interviewed Jeff
Host of Indie Arcade Wave YouTube channel and 'Today in the Scene' content; distributor/facilitator for Stern games and indie arcade products
Host of 'Today in the Scene' podcast by Indie Arcade Wave; now selling Stern Pinball machines; has been interviewing arcade/pinball operators for 170+ episodes
Host of Stay in the Scene podcast by Indie Arcade Wave; distributor/seller of arcade and pinball games
Host of Today in the Scene podcast by Indie Arcade Wave; also sales representative for Stern Pinball with Compulsive Pinball.
Host of Indie Arcade Wave podcast; conducted interview; played Pokemon machine at Pinball Expo; provides third-party validation of machine quality
Host of Indie Arcade Wave, conducted interview with Zane
Host of 'Today in the Scene' podcast at Indie Arcade Wave; planning to attend Amusement Expo and broadcast MLES Championship coverage
Assistant who helped Peter assemble machine during video
Referenced as 'Joe Plunge' by commentators during match
Pinball Star operator; predicted next Spooky game could sell out day one
Co-host of Wizards & Warriors podcast
Physical and electrical builder for Monster League Hockey; handles woodworking, electronics, and some programming; emphasis on collaborative bonding aspect
Physical and electrical builder for Monster League Hockey; handles woodworking, electronics, and some programming; primary hands-on construction
Winner of Stomp tournament; first two-belt winner across multiple Stomp locations
Host of Indie Arcade Wave channel (YouTube/Instagram); submitted distributor relationship question
Owner of Pinball Star; co-distributor for Hexa Pinball; providing King Kong toppers at Expo
House tournament organizer (possibly same as Joe Sharp); runs tournaments with Shelly at their home.
Tournament participant; beat Stephanie at First Friday tournament
Head2Head Pinball podcast co-host; focused on rules and gameplay analysis; strong enthusiast assessment.
Referred to as 'Joe the dragon' and 'unofficial manager'; pinball personality
Co-host of Head to Head Pinball podcast (referred to as 'Not-so-foxy Joe')
Co-host of Head2Head Pinball Podcast; attended Pin Golf event; owns Hobbit (NIB); plays competitive pinball; plays X-Men and Black Knight during weekend
Developer responsible for expression light show creation; emphasized months-long work on 24 tracks
Friend participating in gameplay demonstration at Stern headquarters
Co-host of Head2Head Pinball podcast; provides gameplay analysis and design commentary
Assistant demonstrating playfield raising technique in the video
Co-host of Head2Head Pinball podcast
Co-host of Head2Head Pinball; tournament player; technical game analysis contributor; former co-host (episode 78)