The Simpsons Pinball Party is a game mentioned in 1 episode(s).
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Stop the Monorail mode requires repeatedly hitting the monorail shot and returning to hit another main shot
The Simpsons Pinball Party has an upper playfield with dedicated flippers accessed through garage or treehouse shots
Flippers in Mystery Spot mode are reversed, requiring players to cross their arms to properly control the ball
The couch lock multiball is the main multiball in Simpsons Pinball Party, requiring three balls to be locked on the couch
Stern pinball machine designed by Joe Balzer; subject of this episode's review; Jason's first major acquisition requiring 5-hour drive to Chicago.
Referenced as evolved design from South Park era; used as comparison point for rule depth
Stern game featuring couch ball lock themed to TV show opening sequence; balls sit on couch as if cast piling in; ranked #9 for thematic integration
Referenced for three-ball simultaneous drop mechanic similar to Beetlejuice's multi-ball lock system
Seller asking $3,800 for player's condition, considered a steal, Drew attempted to lowball to $3,000
Classic machine that drew Jared into pinball hobby in 2007
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Completing Mystery Spot mode is one of six required tasks for the ultimate wizard mode
Homer's Day mode requires hitting pop bumper (work), Moe's Tavern (bar), garage (home), and couch (end of day) in sequence
Daredevil Mania mode requires accumulating five million points through ramps, loops, and targets
A cherry home-use-only Simpsons Pinball Party sold for $9,250
Referenced as example of deep rule set game, compared favorably to Jurassic Park by Drew
Mentioned as table the host hasn't played; referenced during casual chat about upcoming tables
Available as V-Pin through VP Universe; host recommends quality; playable with proper sound card setup
Referenced as comparison point for original vs unoriginal mechanics
Stern pinball machine; subject of extended wizard mode stream; classic licensed game with Simpsons IP
Machine in flipper frenzy tournament where Tim Dan Lee lost by going from $2M to $1.5M by going for Itchy and Scratchy multiball and draining down the middle
2003 machine at Nickel Mania where Mrs. J holds #1 ranking (24 million) via Pindigo
Referenced as extremely difficult game; Dustin scored 185 million, which Manu finds impressive
Stern Pinball machine from 2003, designed by Joe Balser and Keith P. Jeff Johnson, software by Dwight Sullivan and Jim Sullivan; 5,900 units produced
Game that overshadowed Ripley's Believe It or Not in community perception and play time
Machine George currently owns and is considering getting rid of
Compared against Spider-Man Vault; chosen by one host for gameplay depth despite theme preference
#4 ranked game; features upper playfield with two flippers and pass-through shot starter for modes
Matt's favorite machine; praised for depth, family appeal, and challenging wizard mode
Discussed as potential future Stern vault release by community members
2003 pinball machine; Jeff Johnson-coded game with good depth; compared favorably to LOTR but less preferred
Keith/Jeff Johnson coded game; praised for depth and aesthetic appeal; compared against LOTR; features multiple wizard modes considered nearly impossible to achieve
Stern game referenced as design inspiration/comparison for Pirates' stackable modes and multi-ball ruleset
#7 wizard mode (Alien Invasion); ball-juggling mechanic; three-ball progression up to five
Pinball machine available at 1UP; Ralph identified it as one of his favorites at the venue
Pinball machine themed around The Simpsons cartoon franchise, recommended by Retro Ralph as 'amazing'
Sam Stern early 2000s title ranked #5; features couch, garage, power plant, character zones, Homer's head mechanics
Game that Escher recently completed; features Scratchy's Revenge mode as gating mechanism; difficult wizard mode
Stern-manufactured Simpsons pinball game, described as more fun than Data East version
Pinball machine at DeadFlip; referred to as 'Daddy Eats' in shorthand
WPC-era pinball machine from Stern; featured machine for this stream; modified with color DMD; has flipper angle issues; running code version 5.0
Pinball machine subject to strong negative criticism from Jack Danger in stream opening
Pinball reference game used by Lin Manuelian to learn rules and gameplay mechanics during Pinballistic development
Pinball machine; Ralph's second game at Electric Bat tournament, placed first
Pinball machine used in PAPA 10 A Division championship finals
Modern tournament machine at Biar 2016
Stern pinball game with comprehensive rules by Keith Johnson
Stern pinball title; rumored for FarSight's next Kickstarter-funded digital recreation
2003 Stern title; retailed $3,695 new; now sells refurbished for ~$6,000
Stern Pinball machine featured at Mega Play
Stern pinball machine in fourth machine bank at Fort Worth location
League event #5 in September at Bill's Pizza Pub North
Data East pinball game from 2000; complex ruleset with six-task wizard mode; features mode stacking, TV-based story modes, and couch lock multiball mechanic
Dream license target named by Bobby King; owned by Disney; FarSight actively negotiating with Disney despite acknowledged difficulty
Community repeatedly requests this; hosts explain it will likely be released through Stern's app instead of TPA
Up 7%; cherry home-use copy sold for $9,250
Classic pinball game, cited as Jeff Teolis's favorite
Classic pinball game; Jeff Teolis playing extensively during COVID; Raymond Davidson (top player globally) familiar with the game; couch multiball strategy vs. deeper mode play discussion.
One of Jessy's all-time favorite games with deep rule complexity; competitive meta restricts play to limited paths; differs from home casual play approach
Referenced for playfield design similarities (standups and couch placement)
Williams pinball machine with deep ruleset, favorite of both Nick and Jeff, elevated Nick's competitive play from B to A level
Complex rule set pinball game; Davidson has completed super-duper wizard mode multiple times; hosts consider it 'masterpiece'