Taxi is a game mentioned in 1 episode(s).
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Taxi was the first game Granner worked on where he felt he wasn't 'faking it' creatively
Taxi skill shot timing for '25k + spot passenger' award cannot be reliably achieved in FX version
Taxi was manufactured by Williams in 1988 and designed by Mark Ritchie with artwork by Python Angelo
Approximately 7,300 Taxi machines were produced
Williams table released on Pinball FX volume 9; referenced for nudge-catch fix implementation
Classic pinball machine; played in Free Play Florida finals
Classic Mark Ritchie-designed pinball machine; Spencer babysit one for a year and credits it as inspiration for appreciating Fish Tales
Williams pinball machine used in INDISC 2023 women's bank; inconsistent plunge quality; fixed 1.5M jackpot; GPS shot strategy debate
1988 Williams pinball machine designed by Mark Ritchie, art by Python Angelo. 7,300 units produced. Focus of episode discussion and restoration.
Classic pinball machine; 1988 release; featured in high stakes playoff with Maryland character; designed with multiple playfield objectives and skill shot mechanics
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Taxi has a real mechanical bell, not a digital sound simulation
Despite simple ruleset, Taxi is mechanically difficult in execution and requires skilled shot timing
Taxi's callouts contain casually and not-so-casually racist content that hasn't aged well
Taxi is a System 11 game from the late 1980s
A red-haired Lola variant of Taxi exists and is rarer than the Marilyn Monroe backglass
Classic pinball machine referenced in chat discussion of competitive play
Vintage System 11 game acquired by Neil from Gonzo; difficult game to find; requires skill to play well
Classic pinball game to which Bram Stoker's Dracula is sometimes compared
System 11 late-1980s Williams pinball machine referenced during discussion of Whodunit's taxi elements
Pinball game formerly in Bruce's bar; underperformed financially and was sold; described as 'a great game' but did not attract players
Classic pinball game in Zach Sharpe's collection; previously owned by Scott Danesi; carries unique provenance history
Zen digital pinball recreation; subject of rigging allegations regarding ramp combos
Classic Steve Ritchie design referenced as inspiration for character collection and mode structure in Pulp Fiction
System 11 pinball game, Crystal's potential 'desert island pin' choice, described as endlessly playable
Bally machine featured in women's quarterfinals, fast-playing with multiball and passenger pickups
Classic WPC game; Billy owns and actively restoring; requires rubber cleaning, plastic replacement, ramp work; simple but character-rich; used in league play
1988 Williams pinball machine, subject of history lesson, over 7,000 produced, features Marilyn Monroe/Lola licensing variant history
Classic pinball machine; Pete Quint's #1 favorite; discovered at summer campsite arcade with Marilyn Monroe callouts; represents his gateway to understanding pinball rule depth.
Game briefly mentioned in chat comments regarding loudness during broadcast
1988 Williams game that Tim Dan Lee acquired in trade for Deadpool; completely restored with full playfield replacement
Pinball machine in qualifying; Aaron Harding played; progressive jackpot system (1-1.5 million range)
1988 Williams pinball designed by Mark Ritchie (Python); Granner's #4 ranked soundtrack; marked first game where he felt musically authentic
Pinball machine being demonstrated; features multiball, passenger collection, jackpot modes, and ramp combos
Williams pinball classic; both hosts unanimously rate as 'nailed it'; praised for playfield flow and theme execution
Classic pinball machine featured at expo with custom restoration
Pinball machine designed by Mark Ritchie
Pinball machine at Brixie's that Jack Danger had not played in long time; featured in IFPA tournament where one of Dead Flip's prospects defeated Jack Danger with plunge skill shot
Pinball machine in Matt Scott's collection
Classic pinball game Scott kept in his collection; discussed in context of 80s games preference
Pinball game that Jack and Crystal played previous day; mentioned for comparison
Williams 1988 pinball machine; subject of the full tutorial covering mechanics, passengers, multiball, skill shots, and strategy
Williams System 11 pinball machine; one of Bob's foundational games; located at Show Me Lanes; site of Bob's first free game win as a child (~7-8 years old)
System 11 game runner-up in tournament; Williams machine favored by both hosts for shot quality
Williams System 11 game; #3 seed in tournament; beat Elvira and the Party Monsters (57.7%); facing Whirlwind in finals; praised for shot quality
Williams three seed; lost to Pinbot 42.4% to 57.6% in Round 4; available on Pinball Arcade
Jason's first pinball machine, purchased from Craigslist after selling pool table
Classic pinball machine designed by Mark Ritchie
Williams game (7,303 units); noted by author as having potential licensing issues with characters
Classic Williams pinball game; 7,303 units produced; potential licensing issues noted
Classic Williams pre-DMD solid-state game from Funhouse era, speculated as potential 2.0 remake candidate
Classic pinball machine used in Orange County league tournament; described as 'brutal' and challenging
Classic game at Netherworld; both hosts criticize difficulty and lack of enjoyment; considered punishing for casual players
Classic pinball table with long ramp design similar to Jurassic Park layout
Pinball table; referenced for spinning chamber mechanism similar to Transporter ramp
Late-1980s Williams pinball machine designed by Mark Ritchie with art by Python Anghelo; features taxi driver theme with passenger pickups
Krystle's 'all time favorite game'; played at Expo free play room; Wormhole has copy positioned next to Diner (Mark Ritchie/Chris Granner special).
Previously owned by Mike Dust, purchased by JC; received LED upgrades (warm white to natural white), new topper, and NV RAM battery replacement by Cory
Pinball machine recently acquired by host for which he has not yet created video content
Classic pinball game; Sterling restored one with full playfield swap in ~24 hours
Williams pinball game representing Granner's first fully authentic creative contribution without 'faking it'
Williams pinball game; example Granner uses for figure-eight loop shot sounds
1988 Williams pinball game by Mark Ritchie featured in Slam the Top 100 segment (ranked #66 on Pinside)
Mark Ritchie game with crisscross ramps; collaborative work with Python; example of Mark's design philosophy
System 11 Williams game with Mark Ritchie involvement; compared favorably to Bad Cats in reviews
Classic Williams game designed by Mark Ritchie with music by Chris Granter; ranked #3 for holiday play; features Santa pickup