Guns N Roses is a pinball game produced by Jersey Jack Pinball (JJP), featuring a licensed theme based on the iconic rock band. The game is notable for its implementation of a large display screen, cited as an example of proper screen utilization in pinball design. With only 500 Collectible Editions produced, it represents a limited release compared to other major JJP titles like Harry Potter.
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Jersey Jack pinball game; Sithar built a custom guitar from a Guns and Roses playfield in collaboration with Jersey Jack; another custom guitar being created for customer John
Pinball machine expected to arrive in streamer's collection in late November/early December
Eric Meunier creation; Canada held leaked playfield photos for ~1 year to protect designer's reveal moment
Jersey Jack game referenced as example of problematic complexity; Kaneda uses it as comparison point for overengineered code
Jersey Jack Pinball game designed by Eric Menear, described as not fast-playing
Jersey Jack Pinball title; complex code; multiball-heavy; reference point for Harry Potter comparison
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Jersey Jack Pinball machine; Don owned this as his second game after trading in a Stern Dark Knight
Jersey Jack Pinball title with reported playfield quality issues
Game referenced by Kaneda as example of preferring great theme over perfect gameplay mechanics
Mentioned as Jersey Jack Pinball upcoming release (possibly with Sex Pistols)
Data East pinball game with design meetings that Orin witnessed on his first week of work in November 1993.
Jersey Jack machine that received WiFi bug fix update the morning of this stream
Jersey Jack Pinball title; had subway system removed by Pat Lawler; had drop bank target removed; serves as example of design compromise
Past Stern release; Kaneda previously confirmed with photo evidence on his phone
Jersey Jack title; code remains unfinalized after 3+ years in market; symbolic of JJP's lack of commitment to product support
Jersey Jack machine; ~6,000 units in circulation; subject of flipper weakness complaints addressed by $400 driver board upgrade
Referenced negatively for short plunge skill shot mechanic; player dislikes this shot type
Described as moment-rich from plunge; all lights going off immediately upon plunge creates accessible moment for casual players
Jersey Jack release 8 months prior (still shipping); featured heavy asset integration; caused Stern to recalibrate design approach
Jersey Jack Pinball game criticized for delayed code updates; received recent update years after release
Recent acquisition by Kevin Strasser; cited as potential top-5 game if book were written today
Jersey Jack Pinball licensed game; described as newest JJP title; author's first location play at Helicon
Previous special episode example with designer/artist/coder participation
JJP game by Eric Mercer; mentioned for immersion; considered for top-5 ranking
Data East game; designed with Slash input (G/R ramps, snake pit); extended as wide-body with rose plunger; Borg completed design in ~2 days
Jersey Jack game in Pinside #3 spot, Collector's Edition selling $18,000-$20,000
Referenced as example of scoop that provides kinetic satisfaction through ball return; mentioned positively by Travis
Jersey Jack Pinball game designed by Eric; internal codename was 'Slasher' (reference to guitarist Slash)
Jersey Jack title; LE at 7K, Standard Edition 5,100; JJP offering LE for 9K new in box
Jersey Jack Standard Edition down 5%; pre-Harry Potter depreciation
Data East game; license obtained through contact with Slash, who owns 20-25 pinball games in his house
Data East pinball game that Sheets worked on
Data East widebody in collection; features cobra mechanic and G/R shaped ramps
Stern game praised for display/screen design; now selling for ~$10,000; lost commercial demand
Stern game Kaneda claims Pokémon will replace in his home collection; used as marker of confidence level.
Game host has been playing for 6-8 months; referenced as comparison point for Evil Dead's superiority
Jersey Jack title; criticized as great jukebox but poor pinball; oversupply driving toward $5,000 secondary pricing
Stern pinball game that reportedly sold 7,000 units; referenced as benchmark for license recoupment
Jersey Jack title; bestselling JJP game ever; divides community; host owns collector edition with extra playfields; discussing selling for $11k firm
Stern game owned by Kaneda; used as example of reliable Stern product with no mechanical failures over 1.5 years
Jersey Jack best-seller with strong gameplay reception despite initial theme resistance
Stern music-themed pin. Kaneda owns it. Criticized for outlane/slingshot drain tendency, requiring post-launch outlane post lowering. Called 'playing a very expensive jukebox' without rewarding storyline.
Stern game criticized for 35-37 patches making gameplay overly complex; praised for code quality generally but complexity issues noted
Previous Jersey Jack release cited as example of design flaws (soft plunge, criticisms Kaneda believes Harry Potter addresses)
Jersey Jack title; ~5,000-6,000 units produced (overproduction); market value ~$7,500; secondary market saturated; significant inventory in dealer warehouses
Stern game referenced for flipper board quality discussion and recent improvements
Stern Pinball title criticized for excessive outlane drains and repetitive gameplay despite beautiful aesthetics
Stern game criticized for excessive complexity and harsh ball physics
Pinball machine visible behind host during broadcast setup
JJP game cited as one of two examples of proper screen utilization with their large display
Jersey Jack Pinball title; cited as best-executed JJP game for theme integration and code quality; limited to 500 units
Jersey Jack game with only 500 CEs produced, compared to expected higher Potter production
Stern Pinball game used as contrast example for superior code clarity and player understanding
Jersey Jack Pinball game with 35 patches; criticized for excessive complexity and poor patch implementation; compared favorably to Potter in code quality
Discussed during stream as example of game design philosophy; criticized for requiring 40+ minutes to experience full content