Flash Gordon is a game mentioned in 2 episode(s).
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Full hardtop restoration of a Flash Gordon machine costs approximately $3,200-$3,500 total
A Flash Gordon restoration project required 35+ hours of labor but was billed for only 25 hours, making it financially unviable
Flash Gordon (Bally 1981) is played in PAPA tournament circuits.
Flash Gordon machines have increased from $2,000-2,800 to $5,600 in 12-18 months
Multiple restoration scenarios discussed: barn-stored unit with extensive rust, customer service case with hard top, Bally/Gottlieb design
Bally game used as major restoration case study. Two examples shown: one purchased for $800 with rat's nest, rust, and battery damage; another requiring 35+ hours of labor (billed for 25) to restore with hardtop technology.
Bally upper playfield pinball machine; ranked as bonus #0 game (best of era); redeemed upper playfield concept; features highly valuable lit drop targets, bonus multipliers, flashbulb toy; cited in famous Keith Elwin tournament final
Playfield referenced as recently acquired at Grazley Garage; mentioned in context of Shackleton auction activity
Classic pinball machine Tim recently acquired; needs board restoration work from Brian
Pinball machine with new playfield and plastic sets available; CPR repro backglasses visible
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Claude Fernandez designed Flash Gordon and Kevin O'Connor created the artwork
The Flash Gordon film had Queen doing the soundtrack
A very nice Flash Gordon machine typically costs $3,500-4,500+
Flash Gordon is one of the hardest pinball games to play
Flash Gordon requires specific machine optimization to execute the 100,000-point shot from the bottom left flipper
Flash Gordon is a seven-digit game
Classic pinball game in Spencer's collection; recently had LED bulb replaced; lost ball during maintenance
Pinball machine owned by Spencer; recently had spring maintenance on drop targets
Classic Bally pinball machine from late 1970s; subject of this episode; features complex ramp and multiplier mechanics; designed by Claude Fernandez with artwork by Kevin O'Connor
Bally solid-state game recommended by Dave as top-tier option
Bally game designed by Claude Fernandez; reportedly influenced by Williams' Black Knight; considered by some better than Black Knight
Pinball machine noted as potentially expensive entry option; Bill Webb cited $1,200 as recent price point
Williams pinball machine owned by Spencer; recently had Alltech board replacement; Spencer's high score is $2.2 million
Tournament machine; inserted as replacement for Johnny Pneumonic by top qualifier choice
Vintage pinball machine; mentioned in venue pricing discussion regarding operator strategy
Machine owned by Scott in 1991-1992 timeframe; purchased from US1 flea market
Classic Williams game that Keith Elwin played at Steve's Arcade and considers one of his favorite pre-1985 pinballs.
Pinball machine picked by Steven Donaldson in finals; Raymond finished second with 250,000 points; features drop targets and upper playfield.
Vintage pinball machine; purchased by Neil from UK forum; currently stored in Martin's Croydon storage unit pending club reopening
1981 solid-state pinball. Cited as earliest example of true playfield multiplier (15-second 2x or 3x), though hosts uncertain of accuracy.
Classic wide-body pinball; Jeff Parsons' nostalgic favorite; known for punishing gameplay; highly challenging for scoring
Early Valley game referenced for 'feel' and playability; discussed in context of flipper quality and restoration
Dave is restoring two copies with brand new playfields; one for personal collection, one for future sale
Classic Williams game with linear flipper mechs; Dave converted to WPC flipper mechanisms; cited as example of precision flipper upgrade benefits
Pinball machine used in 2019 Pinburgh finals
Pinball machine mentioned as potential tournament inclusion at Space City Tournament; George noted it as a 'tough game'
Bally pinball with spinner worth 100 unlit / 1,000 lit with electric guitar sound effect; ranked among best Bally spinners; Dave owns
Classic Valley machine; Tommy acquired for ~$700; underwent full cabinet restoration and hard-top playfield overlay; now on location at bar; demonstrated hard-top durability in 400-play tournament use
Classic pinball game in Dave's collection; used as joke reference when discussing Rush's newness
Classic pinball game with artwork by Kevin O'Connor; hosts mention its distinctive electric guitar sound effects
Classic pinball game; featured in Electric Bat Arcade lineup
Pinball machine in John's collection that received WPC flipper modifications and playfield swap restoration work.
Pinball machine in Dr. John Day's collection; converted to WPC flipper mechanisms with success
Machine owned by Theatre of Magic (Tommy); part of his collection
Pinball machine played at Nationals; Xyren scored approximately 800,000 on first three balls
Classic Williams pinball machine; example of price doubling from $2,000-2,800 to $5,600 in 12-18 months
Classic tournament game; commentators advocate for its inclusion in all IFPA competitions
Pinball game with Kevin O'Connor artwork from 1980s era, mentioned as title host frequently played
Williams pinball game based on De Laurentiis movie; features O'Connor backglass art inspired by black-and-white original film; actor Sam Jones recently engaged O'Connor about poster collaboration
Ranked as 'nailed it' by host despite acknowledging many disagree; described as beloved
Different pinball machine mentioned at festival; King of Thrones variant also referenced
Pinball machine referenced in exhibit with old/new kits discussion
Classic pinball game featured in Brian Allen's Mashup Volume 2
Original pinball machine used as the base platform for Spinal Tap build; severely damaged condition made it unsuitable for restoration
Solid-state pinball machine in the front section of Flipper Room
Pinball game known for punishing made shots and lack of safe shots; used by Tony as tournament equalizer strategy
Williams classic; basis for Spinal Tap custom mod; referenced as 'outlane drain monster' with brutal playfield design
Classic pinball machine referenced for saucer mechanics ('saucers and they could kick out multiple directions'); cited as design precedent for multi-directional ball firing
Classic pinball machine used in Classics Tournament final
Vintage pinball machine in The Flipper Room's old school section
Classic pinball game with code modification created by developer community member (not Dick)
Valley game from early 1980s; difficult machine Bowen continuously plays to master
Pinball game recently restored by Upkick Pinball with new hardtop; customer pickup demonstrated significant transformation that inspired Jeff to order hardtop for own Flash Gordon
Pinball machine at Grazley Garage; recently had soundboard refurbished by Corey; featured in gameplay segment
1980 Bally pinball machine; acquired by JC; in early stages of full restoration; missing sound (squawk-and-talk board non-functional); playfield in decent condition with wall-to-wall mylar
Source of drop target design upgrade used in Cybernaut restoration
Classic pinball game; referenced as favorite featuring inline drop targets
Classic pinball title available at Montreal league venue; mentioned by Bergeron as favorite casual game alongside Dolly.
Valley pinball machine, crucial to Nick's Pin Mania tournament victory on left-side targets
Classic pinball machine; Jeff scored 3 million during London League night recording
Classic pinball machine; Ryan Wanger strategy: 3X right away, right flipper ramp shots, left targets for spinner light; used in multiple tournaments including Cleveland Pin classics and Intergalactic; Ryan beat Josh Sharp on this game
Pinball machine Todd personally owned when moving to Astoria; initially non-functional; now restored with hard top and new boards; currently operational
Vintage game used as example of location play variety; described as 'humbling' in difficulty
Steve Ritchie game with repeating upper flipper shot; positioned as counterexample to criticism that Steve's designs feel derivative of himself
Classic game used in Indisc finals by Keith Elwin; characterized as 'drain monster' but exciting competitive game
Classic pinball game whose left playfield design was reportedly incorporated into Black Knight through industrial espionage