Rick Nagel is a senior software engineer and programmer at Stern Pinball who specializes in coding game rules and implementing complex software features. He is best known as Keith Elwin's primary collaborative coder, having worked on nearly all of Elwin's major pinball designs including Iron Maiden Legacy of the Beast, Avengers Infinity Quest, Jurassic Park, Godzilla, Jaws, and King Kong. Nagel is credited with converting designer concepts into playable code, implementing iconic mechanics, and maintaining consistency across Elwin's game portfolio since the late 2010s.
Mitch Deason developed a custom Blender plugin that allowed artists to choreograph Kong mech animations in 3D software
Stern Pinball designer; accepted Best Rules (Lyman F. Sheats Jr. Award) for King Kong; credited code and animation pipeline innovations
Stern designer; partnered with Davidson on Avengers Infinity Quest as lead; described as helpful mentor
Stern Pinball layout designer; consistently paired with Keith Elwin; mentored Raymond Davidson on Avengers Infinity Quest
Lead programmer on Iron Maiden software; credited by Tim Sexton for core technical implementation throughout project
Primary coder for Keith Elwin's games at Stern; collaborates closely on feasibility of design ideas; responsible for rule implementation
Code programmer for Godzilla; credited with masterclass player feedback implementation.
No linked glossary terms
Code developer on Avengers Infinity Quest for Stern
Involved in Jaws (Stern) design/development
Coder on Keith Elwin's design team at Stern, worked on all Keith's games since hiring
Stern Pinball personnel; involved in topper exclusive mode beta testing
Code developer for Jaws pinball
Lead software programmer for Stern Avengers
Stern software engineer; hired 2017; worked on Iron Maiden; coded the super slings feature used on Black Knight
Pinball player and programmer at Stern; participated in King Kong launch stream, strong player in competitive scene
Programmer at Stern Pinball; works closely with Keith Elwin on code implementation and rules; described as 'very fast' programmer
Stern designer/programmer, working 24/7 according to Josh, at Expo
Head code person at Stern Pinball; oversees code structure and coordination
Video/animation integration specialist at Stern; integrated Japanese language call-outs for Godzilla; also worked on Iron Maiden
Pinball coder; coded Iron Maiden; speculated as possible coder for unrevealed Stern game
Full-time software developer hired at Stern in 2016; lead developer on Iron Maiden
Code developer for Stern Jaws
Lead programmer on Jurassic Park; credited with crafting layered objectives and mode design
Rules coder for Jurassic Park; collaborated with Keith Elwin on Iron Maiden
Code developer for Jurassic Park; previously collaborated with Keith Elwin on Iron Maiden code
Engineer at Stern Pinball, works hand-in-hand with Keith Elwin on Avengers
Code/rules designer for Godzilla, collaborates with Keith Elwin on game code
Lead programmer for Jurassic Park pinball; worked extensively before the reveal event
Team member on Avengers Infinity Quest; not physically present, participating via Zoom; involved in development timeline discussion
Head coder for Godzilla at Stern Pinball; programmed bridge mechanic and gameplay logic
Lead mechanical engineer on Iron Maiden, from Illinois, responsible for overall game functionality
Listed in credits; appears to be part of Stern Pinball design/engineering team
Software programmer for Jaws and other Keith Elwin games
Lead software designer for Godzilla alongside Keith Elwin
Rules and software lead for Godzilla Pinball
Stern Pinball staff; present at factory event during Kong presentation
Pinball code programmer, coded Godzilla pinball game
Software programmer for Stern Jurassic Park (2019)
Programmer implementing Keith Elwin's rule designs on Godzilla
Chief coder for Godzilla Pinball at Stern
Stern Pinball programmer for Godzilla; coded King of Monsters challenge mode in ~2 weeks
Keith Elwin's coder; relies on him heavily for game rules and code
Rules implementation person who collaborates with Keith Elwin; worked on Elwin's previous two games including Avengers Infinity Quest
Software designer for Jaws pinball
Software team member on King Kong
Coder collaborating with Keith Elwin on game design
Software engineer at Stern Pinball; handled programming and rule set implementation for Iron Maiden based on Keith Elwin's design specifications.
Software designer for King Kong
Code programmer for Jaws pinball machine
Stern Pinball team member on Jaws project; featured on Stern Insider Pinball Podcast
Stern Pinball programmer/coder; part of Keith Elwin's dedicated design team for games 3 and 4
Stern team member; working with Keith Elwin on Jaws code
Stern Pinball representative; credited with providing Godzilla topper exclusive mode beta code to content creators
Stern Pinball team member; credited on Godzilla
Design team member on Avengers Infinity Quest; appeared on Deadflip reveal stream; noted for breaking mold on mode design with Elwin
Code lead on Godzilla; recurring team member on Keith Elwin projects
Lead programmer on Avengers Infinity Quest; frequent collaborator with Keith Elwin on programming work
Pairs with Elwin on all Elwin pinball games; integral to Team Elwin consistency and reputation.
Stern Pinball code developer; collaborates with Keith on rules and code implementation
Code designer credited for Kong pinball's rule set; hosts praise code quality
Longtime programmer for Keith Elwin; co-coded Jaws with Elizabeth Geiske
Stern programmer/coder working on Godzilla, early code development
Programmer who implemented Keith Elwin's games; added 10-second multiball ball saver feature to Avengers and Jurassic Park based on Sexton's Black Knight design
Co-programmer on Avengers Infinity Quest code; created bug that became iconic Iron Maiden plunger loop mechanic
Head programmer; designs both rule set and playfield layout; competitive player
Programmer who coded Iron Maiden's Trooper multiball; his bug with the up-post became the basis for the iconic plunger loop mechanic
Potentially involved in code development for Jurassic Park alongside Keith Elwin
Lead coder for Kong; participated in voice recording sessions
Original designer of Iron Maiden Legacy of the Beast; part of 'team rookies' credited with game design; made decision to expand Premium mode to Pro model
Stern Pinball programmer/software lead; hired shortly after Elwin; implements game rules and complex software features like 8-bit modes